Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11render.c @ 4611:a2ed55b5ff85
Advertise support for blending modes and scaling modes in the render driver.
author | Sunny Sachanandani <sunnysachanandani@gmail.com> |
---|---|
date | Wed, 21 Jul 2010 23:18:53 +0530 |
parents | 32991e17e2b6 |
children | 9a5db97cd569 |
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--- a/src/video/x11/SDL_x11render.c Wed Jul 21 23:08:09 2010 +0530 +++ b/src/video/x11/SDL_x11render.c Wed Jul 21 23:18:53 2010 +0530 @@ -271,6 +271,10 @@ int major, minor; if (CheckXRender(data->display, &major, &minor)) { info->texture_formats[info->num_texture_formats++] = SDL_PIXELFORMAT_ARGB8888; + info->blend_modes = (SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | + SDL_BLENDMODE_MOD | SDL_BLENDMODE_MASK); + info->scale_modes = (SDL_TEXTURESCALEMODE_FAST | SDL_TEXTURESCALEMODE_SLOW | + SDL_TEXTURESCALEMODE_BEST); } #endif @@ -378,6 +382,8 @@ /* Add some blending modes to the list of supported blending modes */ renderer->info.blend_modes |= (SDL_BLENDMODE_BLEND | SDL_BLENDMODE_ADD | SDL_BLENDMODE_MASK | SDL_BLENDMODE_MOD); + renderer->info.scale_modes |= + (SDL_TEXTURESCALEMODE_FAST | SDL_TEXTURESCALEMODE_SLOW | SDL_TEXTURESCALEMODE_BEST); /* Create a clip mask that is used for rendering primitives. */ data->stencil = XCreatePixmap(data->display, data->xwindow, window->w, window->h, 32);