Mercurial > sdl-ios-xcode
diff src/video/SDL_pixels.c @ 3163:a252014ce27d
Support for BGR565 pixel format has been added, mainly for OpenGL ES renderer. OpenGL ES renderer now have new texture formats.
author | Mike Gorchak <lestat@i.com.ua> |
---|---|
date | Wed, 03 Jun 2009 10:40:44 +0000 |
parents | 502adab079a4 |
children | 9f82979eaaf0 |
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--- a/src/video/SDL_pixels.c Wed Jun 03 04:37:27 2009 +0000 +++ b/src/video/SDL_pixels.c Wed Jun 03 10:40:44 2009 +0000 @@ -72,6 +72,12 @@ masks[2] = 0x000003E0; masks[3] = 0x0000001F; break; + case SDL_PACKEDLAYOUT_5551: + masks[0] = 0x0000F800; + masks[1] = 0x000007C0; + masks[2] = 0x0000003E; + masks[3] = 0x00000001; + break; case SDL_PACKEDLAYOUT_565: masks[0] = 0x00000000; masks[1] = 0x0000F800; @@ -90,6 +96,12 @@ masks[2] = 0x000FFC00; masks[3] = 0x000003FF; break; + case SDL_PACKEDLAYOUT_1010102: + masks[0] = 0xFFC00000; + masks[1] = 0x003FF000; + masks[2] = 0x00000FFC; + masks[3] = 0x00000003; + break; default: /* Unknown layout */ return SDL_FALSE; @@ -176,7 +188,12 @@ break; case 16: switch (Rmask) { + case 0x000F: + return SDL_PIXELFORMAT_ABGR4444; case 0x001F: + if (Gmask == 0x07E0) { + return SDL_PIXELFORMAT_BGR565; + } return SDL_PIXELFORMAT_ABGR1555; case 0x0F00: return SDL_PIXELFORMAT_ARGB4444;