diff test/testshape.c @ 4799:a0e096916474

Rewrote test program for shaped windows. It definitely displays recognizable pictures now, but the resizing and shaping functionality isn't behaving correctly, possibly due to a miscalculation of alpha values.
author Eli Gottlieb <eligottlieb@gmail.com>
date Sun, 18 Jul 2010 21:31:22 -0400
parents
children 6d4be626225f
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line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/test/testshape.c	Sun Jul 18 21:31:22 2010 -0400
@@ -0,0 +1,168 @@
+#include <stdlib.h>
+#include <math.h>
+#include <SDL_events.h>
+#include <SDL_rect.h>
+#include <SDL_pixels.h>
+#include <SDL_video.h>
+#include <SDL_shape.h>
+
+#define SHAPED_WINDOW_X 150
+#define SHAPED_WINDOW_Y 150
+#define SHAPED_WINDOW_DIMENSION 640
+
+int main(int argc,char** argv) {
+        if(argc < 2) {
+        	printf("SDL_Shape requires at least one bitmap file as argument.\n");
+        	exit(-1);
+        }
+	
+	if(SDL_VideoInit(NULL,0) == -1) {
+		printf("Could not initialize SDL video.\n");
+		exit(-2);
+	}
+	
+	Uint8 num_pictures = argc - 1;
+	SDL_Surface **pictures = malloc(sizeof(SDL_Surface*)*num_pictures);
+	int i = 0;
+	for(i=0;i<num_pictures;i++)
+		pictures[i] = NULL;
+	for(i=0;i<num_pictures;i++) {
+		SDL_Surface *original = SDL_LoadBMP(argv[i+1]);
+		if(original == NULL) {
+			int j = 0;
+			for(j=0;j<num_pictures;j++)
+				if(pictures[j] != NULL)
+					SDL_FreeSurface(pictures[j]);
+			free(pictures);
+			SDL_VideoQuit();
+			printf("Could not load surface from named bitmap file.\n");
+			exit(-3);
+		}
+		//THIS CONVERSION ROUTINE IS FRAGILE!  It relies in the fact that only certain portions of the format structure must be filled in to use it.
+		SDL_PixelFormat format = {NULL,0,0,0,0,0,0,0,0,0,0,0,0,0,0};
+		SDL_PixelFormatEnumToMasks(SDL_PIXELFORMAT_RGBA8888,&format.BitsPerPixel,&format.Rmask,&format.Gmask,&format.Bmask,&format.Amask);
+		format.BytesPerPixel = format.BitsPerPixel / 8 + (format.BitsPerPixel % 8 > 0 ? 1 : 0);
+		pictures[i] = SDL_ConvertSurface(original,&format,0);
+		//We have no more need of the original now that we have our desired format.
+		SDL_FreeSurface(original);
+		if(pictures[i] == NULL) {
+			int j = 0;
+			for(j=0;j<num_pictures;j++)
+				if(pictures[j] != NULL)
+					SDL_FreeSurface(pictures[j]);
+			free(pictures);
+			SDL_VideoQuit();
+			printf("Could not convert bitmap surface to desired format.\n");
+			exit(-3);
+		}
+		
+		if(SDL_MUSTLOCK(pictures[i]))
+			SDL_LockSurface(pictures[i]);
+			
+		void* pixels = pictures[i]->pixels;
+		unsigned int pitch = pictures[i]->pitch;
+		int y =0,x = 0;
+		for(y=0;y<pictures[i]->h;y++)
+			for(x=0;x<pictures[i]->w;x++) {
+				Uint32* pixel = pixels+y*pitch+x*pictures[i]->format->BytesPerPixel;
+				Uint8 r = 0,g = 0,b = 0;
+				SDL_GetRGB(*pixel,pictures[i]->format,&r,&g,&b);
+				if(r == g == b == 0x00)
+					*pixel = SDL_MapRGBA(pictures[i]->format,r,g,b,0);
+			}
+			
+		if(SDL_MUSTLOCK(pictures[i]))
+			SDL_UnlockSurface(pictures[i]);
+	}
+	
+	SDL_Window *window = SDL_CreateShapedWindow("SDL_Shape test",SHAPED_WINDOW_X,SHAPED_WINDOW_Y,SHAPED_WINDOW_DIMENSION,SHAPED_WINDOW_DIMENSION,SDL_WINDOW_RESIZABLE | SDL_WINDOW_SHOWN);
+	if(window == NULL) {
+		for(i=0;i<num_pictures;i++)
+			SDL_FreeSurface(pictures[i]);
+		free(pictures);
+		SDL_VideoQuit();
+		printf("Could not create shaped window for SDL_Shape.\n");
+		exit(-4);
+	}
+	if(SDL_CreateRenderer(window,-1,SDL_RENDERER_PRESENTFLIP2) == -1) {
+		SDL_DestroyWindow(window);
+		for(i=0;i<num_pictures;i++)
+			SDL_FreeSurface(pictures[i]);
+		free(pictures);
+		SDL_VideoQuit();
+		printf("Could not create rendering context for SDL_Shape window.\n");
+		exit(-5);
+	}
+	
+	SDL_Texture **textures = malloc(sizeof(SDL_Texture*)*num_pictures);
+	for(i=0;i<num_pictures;i++)
+		textures[i] = NULL;
+	for(i=0;i<num_pictures;i++) {
+		textures[i] = SDL_CreateTextureFromSurface(0,pictures[i]);
+		if(textures[i] == NULL) {
+			int j = 0;
+			for(j=0;j<num_pictures;i++)
+				if(textures[i] != NULL)
+					SDL_DestroyTexture(textures[i]);
+			free(textures);
+			for(i=0;i<num_pictures;i++)
+				SDL_FreeSurface(pictures[i]);
+			free(pictures);
+			SDL_DestroyRenderer(window);
+			SDL_DestroyWindow(window);
+			SDL_VideoQuit();
+			printf("Could not create texture for SDL_shape.\n");
+			exit(-6);
+		}
+	}
+	
+	SDL_Event event;
+	int event_pending = 0;
+	event_pending = SDL_PollEvent(&event);
+	unsigned int current_picture = 0;
+	SDL_WindowShapeMode mode = {ShapeModeDefault,1};
+	SDL_SetWindowShape(window,pictures[current_picture],&mode);
+	int mouse_down = 0;
+	Uint32 format,access;
+	SDL_Rect texture_dimensions = {0,0,0,0};
+	SDL_QueryTexture(textures[current_picture],&format,&access,&texture_dimensions.w,&texture_dimensions.h);
+	SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
+	while(event.type != SDL_QUIT) {
+		if(event.type == SDL_MOUSEBUTTONDOWN)
+			mouse_down = 1;
+		if(mouse_down && event.type == SDL_MOUSEBUTTONUP) {
+			mouse_down = 0;
+			current_picture += 1;
+			if(current_picture >= num_pictures)
+				current_picture = 0;
+			SDL_QueryTexture(textures[current_picture],&format,&access,&texture_dimensions.w,&texture_dimensions.h);
+			SDL_SetWindowSize(window,texture_dimensions.w,texture_dimensions.h);
+			SDL_SetWindowShape(window,pictures[current_picture],&mode);
+		}
+		
+		SDL_SelectRenderer(window);
+	
+		//Clear render-target to blue.
+		SDL_SetRenderDrawColor(0x00,0x00,0xff,0xff);
+		SDL_RenderClear();
+		
+		//Render the texture.
+		SDL_RenderCopy(textures[current_picture],&texture_dimensions,&texture_dimensions);
+		
+		SDL_RenderPresent();
+		event_pending = SDL_PollEvent(&event);
+	}
+	
+	//Free the textures.
+	for(i=0;i<num_pictures;i++)
+		SDL_DestroyTexture(textures[i]);
+	free(textures);
+	//Destroy the window.
+	SDL_DestroyWindow(window);
+	//Free the original surfaces backing the textures.
+	for(i=0;i<num_pictures;i++)
+		SDL_FreeSurface(pictures[i]);
+	free(pictures);
+	//Call SDL_VideoQuit() before quitting.
+	SDL_VideoQuit();
+}