Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32clipboard.c @ 4504:9faebccfefb3
Amazingly the Windows code is almost identical to the Mac OS X code. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 08 Jul 2010 23:07:34 -0700 |
parents | eff4e88cc1e8 |
children | e1664f94f026 |
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--- a/src/video/win32/SDL_win32clipboard.c Thu Jul 08 22:54:03 2010 -0700 +++ b/src/video/win32/SDL_win32clipboard.c Thu Jul 08 23:07:34 2010 -0700 @@ -23,6 +23,7 @@ #include "SDL_win32video.h" #include "SDL_win32window.h" +#include "../../events/SDL_clipboardevents_c.h" #ifdef UNICODE @@ -52,6 +53,7 @@ int WIN_SetClipboardText(_THIS, const char *text) { + SDL_VideoData *data = (SDL_VideoData *) _this->driverdata; int result = 0; if (OpenClipboard(GetWindowHandle(_this))) { @@ -93,6 +95,7 @@ WIN_SetError("Couldn't set clipboard data"); result = -1; } + data->clipboard_count = GetClipboardSequenceNumber(); } SDL_free(tstr); @@ -141,4 +144,18 @@ } } +void +WIN_CheckClipboardUpdate(struct SDL_VideoData * data) +{ + DWORD count; + + count = GetClipboardSequenceNumber(); + if (count != data->clipboard_count) { + if (data->clipboard_count) { + SDL_SendClipboardUpdate(); + } + data->clipboard_count = count; + } +} + /* vi: set ts=4 sw=4 expandtab: */