Mercurial > sdl-ios-xcode
diff test/automated/common/common.h @ 3435:9f62f47d989b
You can specify the format for pixel data in SDL_RenderReadPixels() and SDL_RenderWritePixels()
This code still doesn't quite work yet. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 16 Nov 2009 07:13:07 +0000 |
parents | 22ac66da0765 |
children | 0acec8c9f5c9 |
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--- a/test/automated/common/common.h Sun Nov 15 09:21:46 2009 +0000 +++ b/test/automated/common/common.h Mon Nov 16 07:13:07 2009 +0000 @@ -12,11 +12,13 @@ #if (SDL_BYTEORDER == SDL_BIG_ENDIAN) +# define FORMAT SDL_PIXELFORMAT_RGBA8888 # define RMASK 0xff000000 /**< Red bit mask. */ # define GMASK 0x00ff0000 /**< Green bit mask. */ # define BMASK 0x0000ff00 /**< Blue bit mask. */ # define AMASK 0x000000ff /**< Alpha bit mask. */ #else +# define FORMAT SDL_PIXELFORMAT_ABGR8888 # define RMASK 0x000000ff /**< Red bit mask. */ # define GMASK 0x0000ff00 /**< Green bit mask. */ # define BMASK 0x00ff0000 /**< Blue bit mask. */