Mercurial > sdl-ios-xcode
diff src/video/SDL_yuv_sw.c @ 2795:9e7ce3069096
Set the alpha mask fixing software rendering in OpenGL
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 27 Nov 2008 22:11:01 +0000 |
parents | 6bacfecbf27e |
children | 7e5ff6cd05bf |
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--- a/src/video/SDL_yuv_sw.c Thu Nov 27 21:53:18 2008 +0000 +++ b/src/video/SDL_yuv_sw.c Thu Nov 27 22:11:01 2008 +0000 @@ -939,10 +939,13 @@ for (i = 0; i < 256; ++i) { r_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set(Rmask)); r_2_pix_alloc[i + 256] <<= free_bits_at_bottom(Rmask); + r_2_pix_alloc[i + 256] |= Amask; g_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set(Gmask)); g_2_pix_alloc[i + 256] <<= free_bits_at_bottom(Gmask); + g_2_pix_alloc[i + 256] |= Amask; b_2_pix_alloc[i + 256] = i >> (8 - number_of_bits_set(Bmask)); b_2_pix_alloc[i + 256] <<= free_bits_at_bottom(Bmask); + b_2_pix_alloc[i + 256] |= Amask; } /*