Mercurial > sdl-ios-xcode
diff include/SDL_haptic.h @ 2483:9d52368ebcf5 gsoc2008_force_feedback
Setting effects memory to 0.
Added SDL_HapticSetGain().
author | Edgar Simo <bobbens@gmail.com> |
---|---|
date | Tue, 01 Jul 2008 14:09:53 +0000 |
parents | b51ad78812d5 |
children | 666472fd4cb0 |
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--- a/include/SDL_haptic.h Tue Jul 01 11:21:36 2008 +0000 +++ b/include/SDL_haptic.h Tue Jul 01 14:09:53 2008 +0000 @@ -232,11 +232,15 @@ /* * Creates a new haptic effect on the device. + * + * Returns the id of the effect on success, -1 on failure. */ extern DECLSPEC int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect); /* * Runs the haptic effect on it's assosciated haptic device. + * + * Returns 0 on success or -1 on failure. */ extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect); @@ -245,6 +249,13 @@ */ extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect); +/* + * Sets the global gain of the device. Gain should be between 0 and 100. + * + * Returns 0 on success or -1 on failure. + */ +extern DECLSPEC int SDL_HapticSetGain(SDL_Haptic * haptic, int gain); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus