Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_gdirender.c @ 3534:9d129e1d0782
Implemented RenderReadPixels() and RenderWritePixels() for GDI renderer.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 07 Dec 2009 09:44:55 +0000 |
parents | 83518f8fcd61 |
children | b403f790df65 |
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--- a/src/video/win32/SDL_gdirender.c Mon Dec 07 08:02:20 2009 +0000 +++ b/src/video/win32/SDL_gdirender.c Mon Dec 07 09:44:55 2009 +0000 @@ -67,6 +67,10 @@ static int GDI_RenderFill(SDL_Renderer * renderer, const SDL_Rect * rect); static int GDI_RenderCopy(SDL_Renderer * renderer, SDL_Texture * texture, const SDL_Rect * srcrect, const SDL_Rect * dstrect); +static int GDI_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, + Uint32 format, void * pixels, int pitch); +static int GDI_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, + Uint32 format, const void * pixels, int pitch); static void GDI_RenderPresent(SDL_Renderer * renderer); static void GDI_DestroyTexture(SDL_Renderer * renderer, SDL_Texture * texture); @@ -192,6 +196,8 @@ renderer->RenderLine = GDI_RenderLine; renderer->RenderFill = GDI_RenderFill; renderer->RenderCopy = GDI_RenderCopy; + renderer->RenderReadPixels = GDI_RenderReadPixels; + renderer->RenderWritePixels = GDI_RenderWritePixels; renderer->RenderPresent = GDI_RenderPresent; renderer->DestroyTexture = GDI_DestroyTexture; renderer->DestroyRenderer = GDI_DestroyRenderer; @@ -297,6 +303,72 @@ return 0; } +static HBITMAP +GDI_CreateDIBSection(HDC hdc, int w, int h, int pitch, Uint32 format, + HPALETTE * hpal, void ** pixels) +{ + int bmi_size; + LPBITMAPINFO bmi; + + bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD); + bmi = (LPBITMAPINFO) SDL_calloc(1, bmi_size); + if (!bmi) { + SDL_OutOfMemory(); + return NULL; + } + bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); + bmi->bmiHeader.biWidth = w; + bmi->bmiHeader.biHeight = -h; /* topdown bitmap */ + bmi->bmiHeader.biPlanes = 1; + bmi->bmiHeader.biSizeImage = h * pitch; + bmi->bmiHeader.biXPelsPerMeter = 0; + bmi->bmiHeader.biYPelsPerMeter = 0; + bmi->bmiHeader.biClrUsed = 0; + bmi->bmiHeader.biClrImportant = 0; + bmi->bmiHeader.biBitCount = SDL_BYTESPERPIXEL(format) * 8; + if (SDL_ISPIXELFORMAT_INDEXED(format)) { + bmi->bmiHeader.biCompression = BI_RGB; + if (hpal) { + int i, ncolors; + LOGPALETTE *palette; + + ncolors = (1 << SDL_BITSPERPIXEL(format)); + palette = + (LOGPALETTE *) SDL_malloc(sizeof(*palette) + + ncolors * sizeof(PALETTEENTRY)); + if (!palette) { + SDL_free(bmi); + SDL_OutOfMemory(); + return NULL; + } + palette->palVersion = 0x300; + palette->palNumEntries = ncolors; + for (i = 0; i < ncolors; ++i) { + palette->palPalEntry[i].peRed = 0xFF; + palette->palPalEntry[i].peGreen = 0xFF; + palette->palPalEntry[i].peBlue = 0xFF; + palette->palPalEntry[i].peFlags = 0; + } + *hpal = CreatePalette(palette); + SDL_free(palette); + } + } else { + int bpp; + Uint32 Rmask, Gmask, Bmask, Amask; + + bmi->bmiHeader.biCompression = BI_BITFIELDS; + SDL_PixelFormatEnumToMasks(format, &bpp, &Rmask, &Gmask, &Bmask, + &Amask); + ((Uint32 *) bmi->bmiColors)[0] = Rmask; + ((Uint32 *) bmi->bmiColors)[1] = Gmask; + ((Uint32 *) bmi->bmiColors)[2] = Bmask; + if (hpal) { + *hpal = NULL; + } + } + return CreateDIBSection(hdc, bmi, DIB_RGB_COLORS, pixels, NULL, 0); +} + static int GDI_CreateTexture(SDL_Renderer * renderer, SDL_Texture * texture) { @@ -327,69 +399,13 @@ if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING || texture->format != display->current_mode.format) { - int bmi_size; - LPBITMAPINFO bmi; - - bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD); - bmi = (LPBITMAPINFO) SDL_calloc(1, bmi_size); - if (!bmi) { - SDL_OutOfMemory(); - return -1; - } - bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); - bmi->bmiHeader.biWidth = texture->w; - bmi->bmiHeader.biHeight = -texture->h; /* topdown bitmap */ - bmi->bmiHeader.biPlanes = 1; - bmi->bmiHeader.biSizeImage = texture->h * data->pitch; - bmi->bmiHeader.biXPelsPerMeter = 0; - bmi->bmiHeader.biYPelsPerMeter = 0; - bmi->bmiHeader.biClrUsed = 0; - bmi->bmiHeader.biClrImportant = 0; - bmi->bmiHeader.biBitCount = SDL_BYTESPERPIXEL(data->format) * 8; - if (SDL_ISPIXELFORMAT_INDEXED(data->format)) { - int i, ncolors; - LOGPALETTE *palette; - - bmi->bmiHeader.biCompression = BI_RGB; - ncolors = (1 << SDL_BITSPERPIXEL(data->format)); - palette = - (LOGPALETTE *) SDL_malloc(sizeof(*palette) + - ncolors * sizeof(PALETTEENTRY)); - if (!palette) { - SDL_free(bmi); - SDL_OutOfMemory(); - return -1; - } - palette->palVersion = 0x300; - palette->palNumEntries = ncolors; - for (i = 0; i < ncolors; ++i) { - palette->palPalEntry[i].peRed = 0xFF; - palette->palPalEntry[i].peGreen = 0xFF; - palette->palPalEntry[i].peBlue = 0xFF; - palette->palPalEntry[i].peFlags = 0; - } - data->hpal = CreatePalette(palette); - SDL_free(palette); - } else { - int bpp; - Uint32 Rmask, Gmask, Bmask, Amask; - - bmi->bmiHeader.biCompression = BI_BITFIELDS; - SDL_PixelFormatEnumToMasks(data->format, &bpp, &Rmask, &Gmask, - &Bmask, &Amask); - ((Uint32 *) bmi->bmiColors)[0] = Rmask; - ((Uint32 *) bmi->bmiColors)[1] = Gmask; - ((Uint32 *) bmi->bmiColors)[2] = Bmask; - data->hpal = NULL; - } - data->hbm = - CreateDIBSection(renderdata->memory_hdc, bmi, DIB_RGB_COLORS, - &data->pixels, NULL, 0); + data->hbm = GDI_CreateDIBSection(renderdata->memory_hdc, + texture->w, texture->h, + data->pitch, data->format, + &data->hpal, &data->pixels); } else { - data->hbm = - CreateCompatibleBitmap(renderdata->window_hdc, texture->w, - texture->h); - data->pixels = NULL; + data->hbm = CreateCompatibleBitmap(renderdata->window_hdc, + texture->w, texture->h); } if (!data->hbm) { WIN_SetError("Couldn't create bitmap"); @@ -821,6 +837,87 @@ return 0; } +static int +GDI_RenderReadPixels(SDL_Renderer * renderer, const SDL_Rect * rect, + Uint32 format, void * pixels, int pitch) +{ + GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata; + SDL_Window *window = SDL_GetWindowFromID(renderer->window); + SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); + struct { + HBITMAP hbm; + void *pixels; + int pitch; + Uint32 format; + } data; + + data.format = display->current_mode.format; + data.pitch = (rect->w * SDL_BYTESPERPIXEL(data.format)); + + data.hbm = GDI_CreateDIBSection(renderdata->memory_hdc, rect->w, rect->h, + data.pitch, data.format, NULL, + &data.pixels); + if (!data.hbm) { + WIN_SetError("Couldn't create bitmap"); + return -1; + } + + SelectObject(renderdata->memory_hdc, data.hbm); + if (!BitBlt(renderdata->memory_hdc, 0, 0, rect->w, rect->h, + renderdata->current_hdc, rect->x, rect->y, SRCCOPY)) { + WIN_SetError("BitBlt()"); + DeleteObject(data.hbm); + return -1; + } + + SDL_ConvertPixels(rect->w, rect->h, + data.format, data.pixels, data.pitch, + format, pixels, pitch); + + DeleteObject(data.hbm); + return 0; +} + +static int +GDI_RenderWritePixels(SDL_Renderer * renderer, const SDL_Rect * rect, + Uint32 format, const void * pixels, int pitch) +{ + GDI_RenderData *renderdata = (GDI_RenderData *) renderer->driverdata; + SDL_Window *window = SDL_GetWindowFromID(renderer->window); + SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); + struct { + HBITMAP hbm; + void *pixels; + int pitch; + Uint32 format; + } data; + + data.format = display->current_mode.format; + data.pitch = (rect->w * SDL_BYTESPERPIXEL(data.format)); + + data.hbm = GDI_CreateDIBSection(renderdata->memory_hdc, rect->w, rect->h, + data.pitch, data.format, + NULL, &data.pixels); + if (!data.hbm) { + WIN_SetError("Couldn't create bitmap"); + return -1; + } + + SDL_ConvertPixels(rect->w, rect->h, format, pixels, pitch, + data.format, data.pixels, data.pitch); + + SelectObject(renderdata->memory_hdc, data.hbm); + if (!BitBlt(renderdata->current_hdc, rect->x, rect->y, rect->w, rect->h, + renderdata->memory_hdc, 0, 0, SRCCOPY)) { + WIN_SetError("BitBlt()"); + DeleteObject(data.hbm); + return -1; + } + + DeleteObject(data.hbm); + return 0; +} + static void GDI_RenderPresent(SDL_Renderer * renderer) {