Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11dyn.h @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
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date | Fri, 04 Feb 2011 12:29:58 -0800 (2011-02-04) |
parents | d7535d7a40ea |
children | 227d81a4b66c |