Mercurial > sdl-ios-xcode
diff build-scripts/updaterev.sh @ 5178:9b2e99ebd099
Added the Windows framebuffer implementation.
This actually ends up being faster than Direct3D with a dynamic texture. (???)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 04 Feb 2011 12:29:58 -0800 |
parents | e99358ca7a8d |
children |