Mercurial > sdl-ios-xcode
diff include/SDL_haptic.h @ 2477:97f75ea43a93 gsoc2008_force_feedback
Starting to add infrastructure to handle haptic effects.
author | Edgar Simo <bobbens@gmail.com> |
---|---|
date | Mon, 30 Jun 2008 16:48:16 +0000 |
parents | 242d8a668ebb |
children | 4fd783e0f34b |
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--- a/include/SDL_haptic.h Mon Jun 23 09:01:58 2008 +0000 +++ b/include/SDL_haptic.h Mon Jun 30 16:48:16 2008 +0000 @@ -57,6 +57,20 @@ #define SDL_HAPTIC_GAIN (1<<8) #define SDL_HAPTIC_AUTOCENTER (1<<9) +typedef struct SDL_HapticConstant { + /* Header */ + Uint16 type; + Uint16 length; + Uint16 delay; + Uint16 direction; +} SDL_HapticConstant; + +typedef union SDL_HapticEffect { + /* Common for all force feedback effects */ + Uint16 type; /* Effect type */ + SDL_HapticConstant constant; /* Constant effect */ +} SDL_HapticEffect; + /* Function prototypes */ /* @@ -85,6 +99,21 @@ */ extern DECLSPEC void SDL_HapticClose(SDL_Haptic * haptic); +/* + * Creates a new haptic effect on the device. + */ +extern DECLSPEC int SDL_HapticNewEffect(SDL_Haptic * haptic, SDL_HapticEffect * effect); + +/* + * Runs the haptic effect on it's assosciated haptic device. + */ +extern DECLSPEC int SDL_HapticRunEffect(SDL_Haptic * haptic, int effect); + +/* + * Destroys a haptic effect on the device. + */ +extern DECLSPEC void SDL_HapticDestroyEffect(SDL_Haptic * haptic, int effect); + /* Ends C function definitions when using C++ */ #ifdef __cplusplus