Mercurial > sdl-ios-xcode
diff src/video/qtopia/SDL_QWin.h @ 567:969fbd4dcd4e
From: David Hedbor
Subject: Qtopia patches (input grabbing and iconify)
Ok, here's a patch that adds support for SDL_WM_GrabInput (default
state is "ungrabbed") and SDL_WM_IconifyWindow. Also has some other
tweaks such as taking additional steps to clean up when exiting
(bypassing certain bugs in some versions of Qtopia and/or OPIE) and it
also maps Key_F33 to Key_Return (this is the Zaurus 'ok' key).
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 20 Jan 2003 01:08:20 +0000 |
parents | c96e2137f9eb |
children | b8d311d90021 |
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--- a/src/video/qtopia/SDL_QWin.h Mon Jan 20 00:25:28 2003 +0000 +++ b/src/video/qtopia/SDL_QWin.h Mon Jan 20 01:08:20 2003 +0000 @@ -70,14 +70,7 @@ x = my_offset.x(); y = my_offset.y(); } - bool beginDraw(void) { - return true; - } - void endDraw(void) { - } - QImage *image(void) { - return my_image; - } + QImage *image(void) { return my_image; } void setWFlags(WFlags flags) { QWidget::setWFlags(flags); @@ -87,22 +80,8 @@ void setMousePos(const QPoint& newpos); void setFullscreen(bool); - void lockScreen() { - if(!my_painter) { - my_painter = new QDirectPainter(this); - } - my_locked++; // Increate lock refcount - } - void unlockScreen() { - if(my_locked > 0) { - my_locked--; // decrease lock refcount; - } - if(!my_locked && my_painter) { - my_painter->end(); - delete my_painter; - my_painter = 0; - } - } + bool lockScreen(bool force=false); + void unlockScreen(); void repaintRect(const QRect& rect); protected: /* Handle resizing of the window */ @@ -114,13 +93,12 @@ void mousePressEvent(QMouseEvent *e); void mouseReleaseEvent(QMouseEvent *e); void paintEvent(QPaintEvent *ev); - void keyPressEvent(QKeyEvent *e) { - QueueKey(e, 1); - } - void keyReleaseEvent(QKeyEvent *e) { - QueueKey(e, 0); - } + void keyPressEvent(QKeyEvent *e) { QueueKey(e, 1); } + void keyReleaseEvent(QKeyEvent *e) { QueueKey(e, 0); } private: + bool repaintRotation0(const QRect& rect); + bool repaintRotation1(const QRect& rect); + bool repaintRotation3(const QRect& rect); void enableFullscreen(); QDirectPainter *my_painter; QImage *my_image;