Mercurial > sdl-ios-xcode
diff src/video/ps3/SDL_ps3video.h @ 3257:94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Sep 2009 04:51:29 +0000 |
parents | |
children | f7b03b6838cb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/ps3/SDL_ps3video.h Mon Sep 07 04:51:29 2009 +0000 @@ -0,0 +1,79 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#ifndef _SDL_ps3video_h +#define _SDL_ps3video_h + +#include "../SDL_sysvideo.h" +#include "SDL_ps3spe_c.h" + +#include <linux/fb.h> +#include <asm/ps3fb.h> + +/* Debugging + * 0: No debug messages + * 1: Video debug messages + * 2: SPE debug messages + * 3: Memory adresses + */ +#define DEBUG_LEVEL 0 + +#ifdef DEBUG_LEVEL +#define deprintf( level, fmt, args... ) \ + do \ +{ \ + if ( (unsigned)(level) <= DEBUG_LEVEL ) \ + { \ + fprintf( stdout, fmt, ##args ); \ + fflush( stdout ); \ + } \ +} while ( 0 ) +#else +#define deprintf( level, fmt, args... ) +#endif + +/* Default framebuffer device on PS3 */ +#define PS3DEV "/dev/fb0" + +/* Private display data */ +typedef struct SDL_VideoData +{ + /* Framebuffer device descriptor */ + int fbdev; + /* mmap'd access to fbdev */ + uint8_t * frame_buffer; + /* SPE threading stuff of the framebuffer */ + spu_data_t * fb_thread_data; + /* Framebuffer transfer data */ + volatile struct fb_writer_parms_t * fb_parms __attribute__((aligned(128))); +} SDL_VideoData; + +typedef struct SDL_DisplayModeData +{ + unsigned long mode; + //struct ps3fb_ioctl_res res; +} PS3_DisplayModeData; + +#endif /* _SDL_ps3video_h */ + +/* vi: set ts=4 sw=4 expandtab: */