Mercurial > sdl-ios-xcode
diff src/video/ps3/SDL_ps3spe.c @ 3257:94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Sep 2009 04:51:29 +0000 |
parents | |
children | f7b03b6838cb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/ps3/SDL_ps3spe.c Mon Sep 07 04:51:29 2009 +0000 @@ -0,0 +1,166 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_video.h" +#include "SDL_ps3spe_c.h" + +#include "SDL_ps3video.h" +#include "SDL_ps3render_c.h" + +/* Start the SPE thread */ +int SPE_Start(spu_data_t * spe_data) +{ + deprintf(2, "[PS3->SPU] Start SPE: %s\n", spe_data->program_name); + if (!(spe_data->booted)) + SPE_Boot(spe_data); + + /* To allow re-running of context, spe_ctx_entry has to be set before each call */ + spe_data->entry = SPE_DEFAULT_ENTRY; + spe_data->error_code = 0; + + /* Create SPE thread and run */ + deprintf(2, "[PS3->SPU] Create Thread: %s\n", spe_data->program_name); + if (pthread_create + (&spe_data->thread, NULL, (void *)&SPE_RunContext, (void *)spe_data)) { + deprintf(2, "[PS3->SPU] Could not create pthread for spe: %s\n", spe_data->program_name); + SDL_SetError("[PS3->SPU] Could not create pthread for spe"); + return -1; + } + + if (spe_data->keepalive) + SPE_WaitForMsg(spe_data, SPU_READY); +} + +/* Stop the SPE thread */ +int SPE_Stop(spu_data_t * spe_data) +{ + deprintf(2, "[PS3->SPU] Stop SPE: %s\n", spe_data->program_name); + /* Wait for SPE thread to complete */ + deprintf(2, "[PS3->SPU] Wait for SPE thread to complete: %s\n", spe_data->program_name); + if (pthread_join(spe_data->thread, NULL)) { + deprintf(2, "[PS3->SPU] Failed joining the thread: %s\n", spe_data->program_name); + SDL_SetError("[PS3->SPU] Failed joining the thread"); + return -1; + } + + return 0; +} + +/* Create SPE context and load program */ +int SPE_Boot(spu_data_t * spe_data) +{ + /* Create SPE context */ + deprintf(2, "[PS3->SPU] Create SPE Context: %s\n", spe_data->program_name); + spe_data->ctx = spe_context_create(0, NULL); + if (spe_data->ctx == NULL) { + deprintf(2, "[PS3->SPU] Failed creating SPE context: %s\n", spe_data->program_name); + SDL_SetError("[PS3->SPU] Failed creating SPE context"); + return -1; + } + + /* Load SPE object into SPE local store */ + deprintf(2, "[PS3->SPU] Load Program into SPE: %s\n", spe_data->program_name); + if (spe_program_load(spe_data->ctx, &spe_data->program)) { + deprintf(2, "[PS3->SPU] Failed loading program into SPE context: %s\n", spe_data->program_name); + SDL_SetError + ("[PS3->SPU] Failed loading program into SPE context"); + return -1; + } + spe_data->booted = 1; + deprintf(2, "[PS3->SPU] SPE boot successful\n"); + + return 0; +} + +/* (Stop and) shutdown the SPE */ +int SPE_Shutdown(spu_data_t * spe_data) +{ + if (spe_data->keepalive && spe_data->booted) { + SPE_SendMsg(spe_data, SPU_EXIT); + SPE_Stop(spe_data); + } + + /* Destroy SPE context */ + deprintf(2, "[PS3->SPU] Destroy SPE context: %s\n", spe_data->program_name); + if (spe_context_destroy(spe_data->ctx)) { + deprintf(2, "[PS3->SPU] Failed destroying context: %s\n", spe_data->program_name); + SDL_SetError("[PS3->SPU] Failed destroying context"); + return -1; + } + deprintf(2, "[PS3->SPU] SPE shutdown successful: %s\n", spe_data->program_name); + return 0; +} + +/* Send message to the SPE via mailboxe */ +int SPE_SendMsg(spu_data_t * spe_data, unsigned int msg) +{ + deprintf(2, "[PS3->SPU] Sending message %u to %s\n", msg, spe_data->program_name); + /* Send one message, block until message was sent */ + unsigned int spe_in_mbox_msgs[1]; + spe_in_mbox_msgs[0] = msg; + int in_mbox_write = spe_in_mbox_write(spe_data->ctx, spe_in_mbox_msgs, 1, SPE_MBOX_ALL_BLOCKING); + + if (1 > in_mbox_write) { + deprintf(2, "[PS3->SPU] No message could be written to %s\n", spe_data->program_name); + SDL_SetError("[PS3->SPU] No message could be written"); + return -1; + } + return 0; +} + + +/* Read 1 message from SPE, block until at least 1 message was received */ +int SPE_WaitForMsg(spu_data_t * spe_data, unsigned int msg) +{ + deprintf(2, "[PS3->SPU] Waiting for message from %s\n", spe_data->program_name); + unsigned int out_messages[1]; + while (!spe_out_mbox_status(spe_data->ctx)); + int mbox_read = spe_out_mbox_read(spe_data->ctx, out_messages, 1); + deprintf(2, "[PS3->SPU] Got message from %s, message was %u\n", spe_data->program_name, out_messages[0]); + if (out_messages[0] == msg) + return 0; + else + return -1; +} + +/* Re-runnable invocation of the spe_context_run call */ +void SPE_RunContext(void *thread_argp) +{ + /* argp is the pointer to argument to be passed to the SPE program */ + spu_data_t *args = (spu_data_t *) thread_argp; + deprintf(3, "[PS3->SPU] void* argp=0x%x\n", (unsigned int)args->argp); + + /* Run it.. */ + deprintf(2, "[PS3->SPU] Run SPE program: %s\n", args->program_name); + if (spe_context_run + (args->ctx, &args->entry, 0, (void *)args->argp, NULL, + NULL) < 0) { + deprintf(2, "[PS3->SPU] Failed running SPE context: %s\n", args->program_name); + SDL_SetError("[PS3->SPU] Failed running SPE context: %s", args->program_name); + exit(1); + } + + pthread_exit(NULL); +} + +/* vi: set ts=4 sw=4 expandtab: */