Mercurial > sdl-ios-xcode
diff src/video/ps3/SDL_ps3render_c.h @ 3257:94fb40a4a9a7
Merged Martin's code changes from Google Summer of Code 2009
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Sep 2009 04:51:29 +0000 |
parents | |
children | f7b03b6838cb |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/ps3/SDL_ps3render_c.h Mon Sep 07 04:51:29 2009 +0000 @@ -0,0 +1,29 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +/* Default framebuffer device on PS3 */ +/* SDL surface based renderer implementation */ + +extern SDL_RenderDriver SDL_PS3_RenderDriver; + +/* vi: set ts=4 sw=4 expandtab: */