Mercurial > sdl-ios-xcode
diff src/video/SDL_video.c @ 2787:93764fe8601a
It turns out both the software and the OpenGL renderer had the same problem.
According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so
we just need to convert the colorkey into the alpha channel.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Nov 2008 05:29:14 +0000 |
parents | 6bacfecbf27e |
children | 985001797115 |
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--- a/src/video/SDL_video.c Tue Nov 25 02:21:53 2008 +0000 +++ b/src/video/SDL_video.c Tue Nov 25 05:29:14 2008 +0000 @@ -46,9 +46,6 @@ #endif #endif /* SDL_VIDEO_OPENGL */ -/* From SDL_surface.c */ -extern void SDL_ConvertColorkeyToAlpha(SDL_Surface * surface); - /* Available video drivers */ static VideoBootStrap *bootstrap[] = { #if SDL_VIDEO_DRIVER_COCOA @@ -1588,7 +1585,6 @@ } dst = SDL_ConvertSurface(surface, dst_fmt, 0); if (dst) { - SDL_ConvertColorkeyToAlpha(dst); SDL_UpdateTexture(textureID, NULL, dst->pixels, dst->pitch); SDL_FreeSurface(dst); }