Mercurial > sdl-ios-xcode
diff src/video/SDL_surface.c @ 2787:93764fe8601a
It turns out both the software and the OpenGL renderer had the same problem.
According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so
we just need to convert the colorkey into the alpha channel.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Nov 2008 05:29:14 +0000 |
parents | 6bacfecbf27e |
children | 365fe1a2aad5 |
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--- a/src/video/SDL_surface.c Tue Nov 25 02:21:53 2008 +0000 +++ b/src/video/SDL_surface.c Tue Nov 25 05:29:14 2008 +0000 @@ -270,7 +270,7 @@ } /* This is a fairly slow function to switch from colorkey to alpha */ -void +static void SDL_ConvertColorkeyToAlpha(SDL_Surface * surface) { int x, y; @@ -813,6 +813,7 @@ &keyG, &keyB, &keyA); SDL_SetColorKey(convert, 1, SDL_MapRGBA(convert->format, keyR, keyG, keyB, keyA)); + SDL_ConvertColorkeyToAlpha(convert); } convert->map->info.r = surface->map->info.r; convert->map->info.g = surface->map->info.g;