Mercurial > sdl-ios-xcode
diff docs/man3/SDL_BlitSurface.3 @ 2787:93764fe8601a
It turns out both the software and the OpenGL renderer had the same problem.
According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so
we just need to convert the colorkey into the alpha channel.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 25 Nov 2008 05:29:14 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |