Mercurial > sdl-ios-xcode
diff docs/html/sdlseteventfilter.html @ 2787:93764fe8601a
It turns out both the software and the OpenGL renderer had the same problem.
According to the spec, when SDL_SRCALPHA is set, the colorkey is ignored, so
we just need to convert the colorkey into the alpha channel.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Nov 2008 05:29:14 +0000 |
parents | 355632dca928 |
children |