diff src/video/win32/SDL_gdirender.c @ 2222:926294b2bb4e

Emphasized the separation between SDL_Surface and SDL_Texture - SDL_Surface is a system memory representation of pixel data - SDL_Texture is a video memory representation of pixel data The concept of SDL_Surface with SDL_HWSURFACE is no longer used. Separated SDL_Texture types by usage rather than memory type - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data, can be placed in video memory. - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel data, usually placed in system memory or AGP memory. Optimized the SDL_compat usage of the OpenGL renderer by only using one copy of the framebuffer instead of two.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 11 Aug 2007 20:54:31 +0000
parents 8055185ae4ed
children e1da92da346c
line wrap: on
line diff
--- a/src/video/win32/SDL_gdirender.c	Sat Aug 11 20:46:24 2007 +0000
+++ b/src/video/win32/SDL_gdirender.c	Sat Aug 11 20:54:31 2007 +0000
@@ -304,7 +304,7 @@
     }
     data->pitch = (texture->w * SDL_BYTESPERPIXEL(data->format));
 
-    if (data->yuv || texture->access == SDL_TEXTUREACCESS_LOCAL
+    if (data->yuv || texture->access == SDL_TEXTUREACCESS_STREAMING
         || texture->format != display->current_mode.format) {
         int bmi_size;
         LPBITMAPINFO bmi;