diff src/video/SDL_renderer_sw.c @ 2222:926294b2bb4e

Emphasized the separation between SDL_Surface and SDL_Texture - SDL_Surface is a system memory representation of pixel data - SDL_Texture is a video memory representation of pixel data The concept of SDL_Surface with SDL_HWSURFACE is no longer used. Separated SDL_Texture types by usage rather than memory type - SDL_TEXTUREACCESS_STATIC is for rarely changed pixel data, can be placed in video memory. - SDL_TEXTUREACCESS_STREAMING is for frequently changing pixel data, usually placed in system memory or AGP memory. Optimized the SDL_compat usage of the OpenGL renderer by only using one copy of the framebuffer instead of two.
author Sam Lantinga <slouken@libsdl.org>
date Sat, 11 Aug 2007 20:54:31 +0000
parents 3ee59c43d784
children b252359547ed
line wrap: on
line diff
--- a/src/video/SDL_renderer_sw.c	Sat Aug 11 20:46:24 2007 +0000
+++ b/src/video/SDL_renderer_sw.c	Sat Aug 11 20:54:31 2007 +0000
@@ -125,7 +125,7 @@
     }
 
     texture->format = format;
-    texture->access = SDL_TEXTUREACCESS_LOCAL;
+    texture->access = SDL_TEXTUREACCESS_STREAMING;
     texture->w = w;
     texture->h = h;
     texture->renderer = renderer;