Mercurial > sdl-ios-xcode
diff android-project/src/org/libsdl/app/SDLActivity.java @ 4965:91d0085b7560
Added the Android project and lots of info to README.android
author | Sam Lantinga <slouken@libsdl.org> |
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date | Thu, 06 Jan 2011 17:12:31 -0800 |
parents | |
children | d9fdff945ec9 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/android-project/src/org/libsdl/app/SDLActivity.java Thu Jan 06 17:12:31 2011 -0800 @@ -0,0 +1,389 @@ +package org.libsdl.app; + +import javax.microedition.khronos.egl.EGLConfig; +import javax.microedition.khronos.opengles.GL10; +import javax.microedition.khronos.egl.*; + +import android.app.*; +import android.content.*; +import android.view.*; +import android.os.*; +import android.util.Log; +import android.graphics.*; +import android.text.method.*; +import android.text.*; +import android.media.*; +import android.hardware.*; +import android.content.*; + +import java.lang.*; + + +/** + SDL Activity +*/ +public class SDLActivity extends Activity { + + //Main components + private static SDLActivity mSingleton; + private static SDLSurface mSurface; + + //Audio + private static AudioTrack mAudioTrack; + private static boolean bAudioIsEnabled; + + //Sensors + private static boolean bAccelIsEnabled; + + //feature IDs. Must match up on the C side as well. + private static int FEATURE_AUDIO = 1; + private static int FEATURE_ACCEL = 2; + + //Load the .so + static { + System.loadLibrary("SDL"); + System.loadLibrary("main"); + } + + //Setup + protected void onCreate(Bundle savedInstanceState) { + super.onCreate(savedInstanceState); + + //So we can call stuff from static callbacks + mSingleton = this; + + //Set up the surface + mSurface = new SDLSurface(getApplication()); + setContentView(mSurface); + SurfaceHolder holder = mSurface.getHolder(); + holder.setType(SurfaceHolder.SURFACE_TYPE_GPU); + + } + + //Audio + public static boolean initAudio(){ + + //blah. Hardcoded things are bad. FIXME when we have more sound stuff + //working properly. + mAudioTrack = new AudioTrack(AudioManager.STREAM_MUSIC, + 11025, + AudioFormat.CHANNEL_CONFIGURATION_MONO, + AudioFormat.ENCODING_PCM_8BIT, + 2048, + AudioTrack.MODE_STREAM); + bAudioIsEnabled = true; + return true; + } + + //Accel + public static boolean initAccel(){ + mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, true); + bAccelIsEnabled = true; + return true; + } + + public static boolean closeAccel(){ + mSurface.enableSensor(Sensor.TYPE_ACCELEROMETER, false); + bAccelIsEnabled = false; + return true; + } + + + //Events + protected void onPause() { + super.onPause(); + } + + protected void onResume() { + super.onResume(); + } + + + + + + //C functions we call + public static native void nativeInit(); + public static native void nativeQuit(); + public static native void nativeSetScreenSize(int width, int height); + public static native void onNativeKeyDown(int keycode); + public static native void onNativeKeyUp(int keycode); + public static native void onNativeTouch(int action, float x, + float y, float p); + public static native void onNativeResize(int x, int y, int format); + public static native void onNativeAccel(float x, float y, float z); + + + + //Java functions called from C + private static void createGLContext(){ + mSurface.initEGL(); + } + + public static void flipBuffers(){ + mSurface.flipEGL(); + } + + public static void updateAudio(byte [] buf){ + + if(mAudioTrack == null){ + return; + } + + mAudioTrack.write(buf, 0, buf.length); + mAudioTrack.play(); + + Log.v("SDL","Played some audio"); + } + + public static void enableFeature(int featureid, int enabled){ + Log.v("SDL","Feature " + featureid + " = " + enabled); + + //Yuck. This is all horribly inelegent. If it gets to more than a few + //'features' I'll rip this out and make something nicer, I promise :) + if(featureid == FEATURE_AUDIO){ + if(enabled == 1){ + initAudio(); + }else{ + //We don't have one of these yet... + //closeAudio(); + } + } + + else if(featureid == FEATURE_ACCEL){ + if(enabled == 1){ + initAccel(); + }else{ + closeAccel(); + } + } + } + + + + + + + +} + +/** + Simple nativeInit() runnable +*/ +class SDLRunner implements Runnable{ + public void run(){ + //SDLActivity.initAudio(); + + //Runs SDL_main() + SDLActivity.nativeInit(); + + Log.v("SDL","SDL thread terminated"); + } +} + + +/** + SDLSurface. This is what we draw on, so we need to know when it's created + in order to do anything useful. + + Because of this, that's where we set up the SDL thread +*/ +class SDLSurface extends SurfaceView implements SurfaceHolder.Callback, + View.OnKeyListener, View.OnTouchListener, SensorEventListener { + + //This is what SDL runs in. It invokes SDL_main(), eventually + private Thread mSDLThread; + + //EGL private objects + private EGLContext mEGLContext; + private EGLSurface mEGLSurface; + private EGLDisplay mEGLDisplay; + + //Sensors + private static SensorManager mSensorManager; + + //Startup + public SDLSurface(Context context) { + super(context); + getHolder().addCallback(this); + + setFocusable(true); + setFocusableInTouchMode(true); + requestFocus(); + setOnKeyListener(this); + setOnTouchListener(this); + + mSensorManager = (SensorManager)context.getSystemService("sensor"); + } + + //Called when we have a valid drawing surface + public void surfaceCreated(SurfaceHolder holder) { + Log.v("SDL","Surface created"); + + int width = getWidth(); + int height = getHeight(); + + //Set the width and height variables in C before we start SDL so we have + //it available on init + SDLActivity.nativeSetScreenSize(width, height); + + //Now start up the C app thread + mSDLThread = new Thread(new SDLRunner(), "SDLThread"); + mSDLThread.start(); + } + + //Called when we lose the surface + public void surfaceDestroyed(SurfaceHolder holder) { + Log.v("SDL","Surface destroyed"); + + SDLActivity.nativeQuit(); + + //Now wait for the SDL thread to quit + try{ + mSDLThread.wait(); + }catch(Exception e){ + Log.v("SDL","Problem stopping thread: " + e); + } + } + + //Called when the surface is resized + public void surfaceChanged(SurfaceHolder holder, int format, + int width, int height) { + Log.v("SDL","Surface resized"); + + SDLActivity.onNativeResize(width, height, format); + } + + //unused + public void onDraw(Canvas canvas) {} + + + //EGL functions + public boolean initEGL(){ + Log.v("SDL","Starting up"); + + try{ + + EGL10 egl = (EGL10)EGLContext.getEGL(); + + EGLDisplay dpy = egl.eglGetDisplay(EGL10.EGL_DEFAULT_DISPLAY); + + int[] version = new int[2]; + egl.eglInitialize(dpy, version); + + int[] configSpec = { + //EGL10.EGL_DEPTH_SIZE, 16, + EGL10.EGL_NONE + }; + EGLConfig[] configs = new EGLConfig[1]; + int[] num_config = new int[1]; + egl.eglChooseConfig(dpy, configSpec, configs, 1, num_config); + EGLConfig config = configs[0]; + + EGLContext ctx = egl.eglCreateContext(dpy, config, EGL10.EGL_NO_CONTEXT, null); + + EGLSurface surface = egl.eglCreateWindowSurface(dpy, config, this, null); + + egl.eglMakeCurrent(dpy, surface, surface, ctx); + + mEGLContext = ctx; + mEGLDisplay = dpy; + mEGLSurface = surface; + + + }catch(Exception e){ + Log.v("SDL", e + ""); + for(StackTraceElement s : e.getStackTrace()){ + Log.v("SDL", s.toString()); + } + } + Log.v("SDL","Done making!"); + + return true; + } + + //EGL buffer flip + public void flipEGL(){ + try{ + + EGL10 egl = (EGL10)EGLContext.getEGL(); + GL10 gl = (GL10)mEGLContext.getGL(); + + egl.eglWaitNative(EGL10.EGL_NATIVE_RENDERABLE, null); + + //drawing here + + egl.eglWaitGL(); + + egl.eglSwapBuffers(mEGLDisplay, mEGLSurface); + + + }catch(Exception e){ + Log.v("SDL", "flipEGL(): " + e); + + for(StackTraceElement s : e.getStackTrace()){ + Log.v("SDL", s.toString()); + } + } + } + + + + //Key events + public boolean onKey(View v, int keyCode, KeyEvent event){ + + if(event.getAction() == KeyEvent.ACTION_DOWN){ + SDLActivity.onNativeKeyDown(keyCode); + return true; + } + + else if(event.getAction() == KeyEvent.ACTION_UP){ + SDLActivity.onNativeKeyUp(keyCode); + return true; + } + + return false; + } + + //Touch events + public boolean onTouch(View v, MotionEvent event){ + + int action = event.getAction(); + float x = event.getX(); + float y = event.getY(); + float p = event.getPressure(); + + //TODO: Anything else we need to pass? + SDLActivity.onNativeTouch(action, x, y, p); + return true; + } + + //Sensor events + public void enableSensor(int sensortype, boolean enabled){ + //TODO: This uses getDefaultSensor - what if we have >1 accels? + if(enabled){ + mSensorManager.registerListener(this, + mSensorManager.getDefaultSensor(sensortype), + SensorManager.SENSOR_DELAY_GAME, null); + }else{ + mSensorManager.unregisterListener(this, + mSensorManager.getDefaultSensor(sensortype)); + } + } + + public void onAccuracyChanged(Sensor sensor, int accuracy){ + //TODO + } + + public void onSensorChanged(SensorEvent event){ + if(event.sensor.getType() == Sensor.TYPE_ACCELEROMETER){ + SDLActivity.onNativeAccel( event.values[0], + event.values[1], + event.values[2] ); + } + } + + +} + +