diff src/events/SDL_mouse.c @ 3191:91b335df6fc8

Fixed bug #750 Since many different event structures include windowID it should be placed near the beginning of the structure (preferably right after type) so it's position is the same between different events. This is to avoid code like this: if (event.type == SDL_WINDOWEVENT) win = event.window.windowID; else if ((SDL_EVENTMASK(event.type) & SDL_KEYEVENTMASK) != 0) win = event.key.windowID; else if (event.type == SDL_TEXTINPUT) win = event.text.windowID; else if (event.type == SDL_MOUSEMOTION) win = event.motion.windowID; else if ((SDL_EVENTMASK(event.type) & (SDL_MOUBUTTONDOWNMASK | SDL_MOUBUTTONUPMASK)) != 0) win = event.button.windowID; else if (event.type == SDL_MOUSEWHEEL) win = event.wheel.windowID; ... in favor of: win = event.window.windowID;
author Sam Lantinga <slouken@libsdl.org>
date Wed, 10 Jun 2009 14:00:21 +0000
parents 102b7880543a
children 08747e24a50f
line wrap: on
line diff
--- a/src/events/SDL_mouse.c	Wed Jun 10 13:54:13 2009 +0000
+++ b/src/events/SDL_mouse.c	Wed Jun 10 14:00:21 2009 +0000
@@ -369,6 +369,8 @@
         event.proximity.y = y;
         event.proximity.cursor = mouse->current_end;
         event.proximity.type = type;
+        /* FIXME: is this right? */
+        event.proximity.windowID = mouse->focus;
         posted = (SDL_PushEvent(&event) > 0);
         if (type == SDL_PROXIMITYIN) {
             mouse->proximity = SDL_TRUE;