Mercurial > sdl-ios-xcode
diff include/SDL_thread.h @ 337:9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 11 Apr 2002 14:35:16 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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--- a/include/SDL_thread.h Wed Apr 10 17:12:32 2002 +0000 +++ b/include/SDL_thread.h Thu Apr 11 14:35:16 2002 +0000 @@ -50,24 +50,24 @@ typedef struct SDL_Thread SDL_Thread; /* Create a thread */ -extern DECLSPEC SDL_Thread * SDL_CreateThread(int (*fn)(void *), void *data); +extern DECLSPEC SDL_Thread * SDLCALL SDL_CreateThread(int (*fn)(void *), void *data); /* Get the 32-bit thread identifier for the current thread */ -extern DECLSPEC Uint32 SDL_ThreadID(void); +extern DECLSPEC Uint32 SDLCALL SDL_ThreadID(void); /* Get the 32-bit thread identifier for the specified thread, equivalent to SDL_ThreadID() if the specified thread is NULL. */ -extern DECLSPEC Uint32 SDL_GetThreadID(SDL_Thread *thread); +extern DECLSPEC Uint32 SDLCALL SDL_GetThreadID(SDL_Thread *thread); /* Wait for a thread to finish. The return code for the thread function is placed in the area pointed to by 'status', if 'status' is not NULL. */ -extern DECLSPEC void SDL_WaitThread(SDL_Thread *thread, int *status); +extern DECLSPEC void SDLCALL SDL_WaitThread(SDL_Thread *thread, int *status); /* Forcefully kill a thread without worrying about its state */ -extern DECLSPEC void SDL_KillThread(SDL_Thread *thread); +extern DECLSPEC void SDLCALL SDL_KillThread(SDL_Thread *thread); /* Ends C function definitions when using C++ */