Mercurial > sdl-ios-xcode
diff include/SDL.h @ 337:9154ec9ca3d2
Explicitly specify the SDL API calling convention (C by default)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Thu, 11 Apr 2002 14:35:16 +0000 |
parents | f6ffac90895c |
children | b8d311d90021 |
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--- a/include/SDL.h Wed Apr 10 17:12:32 2002 +0000 +++ b/include/SDL.h Thu Apr 11 14:35:16 2002 +0000 @@ -69,24 +69,24 @@ * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup * signal handlers for some commonly ignored fatal signals (like SIGSEGV) */ -extern DECLSPEC int SDL_Init(Uint32 flags); +extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); /* This function initializes specific SDL subsystems */ -extern DECLSPEC int SDL_InitSubSystem(Uint32 flags); +extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); /* This function cleans up specific SDL subsystems */ -extern DECLSPEC void SDL_QuitSubSystem(Uint32 flags); +extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); /* This function returns mask of the specified subsystems which have been initialized. If 'flags' is 0, it returns a mask of all initialized subsystems. */ -extern DECLSPEC Uint32 SDL_WasInit(Uint32 flags); +extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); /* This function cleans up all initialized subsystems and unloads the * dynamically linked library. You should call it upon all exit conditions. */ -extern DECLSPEC void SDL_Quit(void); +extern DECLSPEC void SDLCALL SDL_Quit(void); /* Ends C function definitions when using C++ */ #ifdef __cplusplus