Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11opengl.c @ 2723:911db724ea24
Couriersud fixed bug #603
Using the following sequence
SDL_Init(..:)
SDL_CreateWindow(..., SDL_WINDOW_OPENGL)
SDL_DestroyWindow
SDL_CreateWindow(..., SDL_WINDOW_OPENGL)
SDL will crash in X11_GL_GetVisual. This is due to the fact that
during SDL_DestroyWindow X11_GL_Shutdown was called because the last window
has been closed.
On the next call to SDL_CreateWindow the library is still loaded and only the
memory is reinitialized. Function pointers such as gl_data->glXChooseVisual
will not be reinitialized.
Consequently, SDL will crash due to a NULL pointer access.
The attached patch corrects the behaviour.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 26 Aug 2008 02:47:26 +0000 |
parents | 7b53a8401195 |
children | 204be4fc2726 |
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line diff
--- a/src/video/x11/SDL_x11opengl.c Tue Aug 26 02:40:24 2008 +0000 +++ b/src/video/x11/SDL_x11opengl.c Tue Aug 26 02:47:26 2008 +0000 @@ -73,26 +73,26 @@ void *handle; if (_this->gl_config.driver_loaded) { + /* do not return without reinitializing the function hooks */ if (path) { SDL_SetError("OpenGL library already loaded"); + } + handle = _this->gl_config.dll_handle; + } else { + if (path == NULL) { + path = SDL_getenv("SDL_OPENGL_LIBRARY"); + } + if (path == NULL) { + path = DEFAULT_OPENGL; + } + handle = GL_LoadObject(path); + if (!handle) { return -1; - } else { - ++_this->gl_config.driver_loaded; - return 0; } - } - if (path == NULL) { - path = SDL_getenv("SDL_OPENGL_LIBRARY"); + _this->gl_config.dll_handle = handle; + SDL_strlcpy(_this->gl_config.driver_path, path, + SDL_arraysize(_this->gl_config.driver_path)); } - if (path == NULL) { - path = DEFAULT_OPENGL; - } - handle = GL_LoadObject(path); - if (!handle) { - return -1; - } - // LoadLibrary may be called before WindowCreate! - // Must create the memory used by GL X11_GL_InitializeMemory(_this); /* Load new function pointers */ @@ -123,10 +123,7 @@ return -1; } - _this->gl_config.dll_handle = handle; - SDL_strlcpy(_this->gl_config.driver_path, path, - SDL_arraysize(_this->gl_config.driver_path)); - _this->gl_config.driver_loaded = 1; + ++_this->gl_config.driver_loaded; return 0; }