Mercurial > sdl-ios-xcode
diff src/video/directfb/SDL_DirectFB_render.c @ 3011:8f4ed5ec2b06
I ran a global "make indent" it modified the following files.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Fri, 09 Jan 2009 20:43:30 +0000 |
parents | 8acbb14124c5 |
children | 8cc00819c8d6 |
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--- a/src/video/directfb/SDL_DirectFB_render.c Fri Jan 09 20:41:31 2009 +0000 +++ b/src/video/directfb/SDL_DirectFB_render.c Fri Jan 09 20:43:30 2009 +0000 @@ -418,12 +418,12 @@ int cw, ch; int ret; - SDL_DFB_CHECKERR(windata->surface-> - GetSize(windata->surface, &cw, &ch)); + SDL_DFB_CHECKERR(windata-> + surface->GetSize(windata->surface, &cw, &ch)); if (cw != window->w || ch != window->h) - SDL_DFB_CHECKERR(windata->window-> - ResizeSurface(windata->window, window->w, - window->h)); + SDL_DFB_CHECKERR(windata-> + window->ResizeSurface(windata->window, window->w, + window->h)); } return 0; error: @@ -462,22 +462,24 @@ layconf.pixelformat = SDLToDFBPixelFormat(data->format); layconf.surface_caps = DSCAPS_VIDEOONLY | DSCAPS_DOUBLE; - SDL_DFB_CHECKERR(devdata->dfb-> - GetDisplayLayer(devdata->dfb, dispdata->vidID, - &dispdata->vidlayer)); - SDL_DFB_CHECKERR(dispdata->vidlayer-> - SetCooperativeLevel(dispdata->vidlayer, - DLSCL_EXCLUSIVE)); + SDL_DFB_CHECKERR(devdata-> + dfb->GetDisplayLayer(devdata->dfb, dispdata->vidID, + &dispdata->vidlayer)); + SDL_DFB_CHECKERR(dispdata-> + vidlayer->SetCooperativeLevel(dispdata->vidlayer, + DLSCL_EXCLUSIVE)); if (devdata->use_yuv_underlays) { ret = dispdata->vidlayer->SetLevel(dispdata->vidlayer, -1); if (ret != DFB_OK) SDL_DFB_DEBUG("Underlay Setlevel not supported\n"); } - SDL_DFB_CHECKERR(dispdata->vidlayer-> - SetConfiguration(dispdata->vidlayer, &layconf)); - SDL_DFB_CHECKERR(dispdata->vidlayer-> - GetSurface(dispdata->vidlayer, &data->surface)); + SDL_DFB_CHECKERR(dispdata-> + vidlayer->SetConfiguration(dispdata->vidlayer, + &layconf)); + SDL_DFB_CHECKERR(dispdata-> + vidlayer->GetSurface(dispdata->vidlayer, + &data->surface)); dispdata->vidIDinuse = 1; data->display = display; return 0; @@ -486,9 +488,9 @@ error: if (dispdata->vidlayer) { SDL_DFB_RELEASE(data->surface); - SDL_DFB_CHECKERR(dispdata->vidlayer-> - SetCooperativeLevel(dispdata->vidlayer, - DLSCL_ADMINISTRATIVE)); + SDL_DFB_CHECKERR(dispdata-> + vidlayer->SetCooperativeLevel(dispdata->vidlayer, + DLSCL_ADMINISTRATIVE)); SDL_DFB_RELEASE(dispdata->vidlayer); } return 1; @@ -540,12 +542,14 @@ data->pixels = NULL; /* Create the surface */ - SDL_DFB_CHECKERR(devdata->dfb-> - CreateSurface(devdata->dfb, &dsc, &data->surface)); + SDL_DFB_CHECKERR(devdata-> + dfb->CreateSurface(devdata->dfb, &dsc, + &data->surface)); if (SDL_ISPIXELFORMAT_INDEXED(data->format) && !SDL_ISPIXELFORMAT_FOURCC(data->format)) { - SDL_DFB_CHECKERR(data->surface-> - GetPalette(data->surface, &data->palette)); + SDL_DFB_CHECKERR(data-> + surface->GetPalette(data->surface, + &data->palette)); } } @@ -602,9 +606,9 @@ entries[i].b = colors[i].b; entries[i].a = 0xFF; } - SDL_DFB_CHECKERR(data->palette-> - SetEntries(data->palette, entries, ncolors, - firstcolor)); + SDL_DFB_CHECKERR(data-> + palette->SetEntries(data->palette, entries, ncolors, + firstcolor)); return 0; } else { SDL_SetError("YUV textures don't have a palette"); @@ -626,9 +630,9 @@ DFBColor entries[256]; int i; - SDL_DFB_CHECKERR(data->palette-> - GetEntries(data->palette, entries, ncolors, - firstcolor)); + SDL_DFB_CHECKERR(data-> + palette->GetEntries(data->palette, entries, ncolors, + firstcolor)); for (i = 0; i < ncolors; ++i) { colors[i].r = entries[i].r; @@ -807,8 +811,9 @@ a = renderer->a; SetBlendMode(data, renderer->blendMode, NULL); - SDL_DFB_CHECKERR(data->surface-> - SetDrawingFlags(data->surface, data->drawFlags)); + SDL_DFB_CHECKERR(data-> + surface->SetDrawingFlags(data->surface, + data->drawFlags)); switch (renderer->blendMode) { case SDL_BLENDMODE_NONE: @@ -868,9 +873,9 @@ DFBResult ret; PrepareDraw(renderer); - SDL_DFB_CHECKERR(data->surface-> - FillRectangle(data->surface, rect->x, rect->y, rect->w, - rect->h)); + SDL_DFB_CHECKERR(data-> + surface->FillRectangle(data->surface, rect->x, rect->y, + rect->w, rect->h)); return 0; error: @@ -894,15 +899,18 @@ SDL_VideoDisplay *display = texturedata->display; DFB_DisplayData *dispdata = (DFB_DisplayData *) display->driverdata; - SDL_DFB_CHECKERR(dispdata->vidlayer-> - SetSourceRectangle(dispdata->vidlayer, srcrect->x, - srcrect->y, srcrect->w, - srcrect->h)); + SDL_DFB_CHECKERR(dispdata-> + vidlayer->SetSourceRectangle(dispdata->vidlayer, + srcrect->x, srcrect->y, + srcrect->w, + srcrect->h)); windata->window->GetPosition(windata->window, &px, &py); - SDL_DFB_CHECKERR(dispdata->vidlayer-> - SetScreenRectangle(dispdata->vidlayer, - px + dstrect->x, py + dstrect->y, - dstrect->w, dstrect->h)); + SDL_DFB_CHECKERR(dispdata-> + vidlayer->SetScreenRectangle(dispdata->vidlayer, + px + dstrect->x, + py + dstrect->y, + dstrect->w, + dstrect->h)); } else { DFBRectangle sr, dr; DFBSurfaceBlittingFlags flags = 0; @@ -930,9 +938,8 @@ SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF, 0xFF, 0xFF, 0xFF)); - if (texture-> - modMode & (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA)) - { + if (texture->modMode & + (SDL_TEXTUREMODULATE_COLOR | SDL_TEXTUREMODULATE_ALPHA)) { if (texture->modMode & SDL_TEXTUREMODULATE_ALPHA) { alpha = texture->a; SDL_DFB_CHECKERR(data->surface->SetColor(data->surface, 0xFF, @@ -940,9 +947,10 @@ } if (texture->modMode & SDL_TEXTUREMODULATE_COLOR) { - SDL_DFB_CHECKERR(data->surface-> - SetColor(data->surface, texture->r, - texture->g, texture->b, alpha)); + SDL_DFB_CHECKERR(data-> + surface->SetColor(data->surface, texture->r, + texture->g, texture->b, + alpha)); flags |= DSBLIT_COLORIZE; } if (alpha < 0xFF) @@ -953,24 +961,25 @@ SetBlendMode(data, texture->blendMode, texturedata); - SDL_DFB_CHECKERR(data->surface-> - SetBlittingFlags(data->surface, - data->blitFlags | flags)); + SDL_DFB_CHECKERR(data->surface->SetBlittingFlags(data->surface, + data-> + blitFlags | flags)); #if (DIRECTFB_MAJOR_VERSION == 1) && (DIRECTFB_MINOR_VERSION >= 2) SDL_DFB_CHECKERR(data->surface->SetRenderOptions(data->surface, - texturedata-> - render_options)); + texturedata->render_options)); #endif if (srcrect->w == dstrect->w && srcrect->h == dstrect->h) { - SDL_DFB_CHECKERR(data->surface-> - Blit(data->surface, texturedata->surface, - &sr, dr.x, dr.y)); + SDL_DFB_CHECKERR(data-> + surface->Blit(data->surface, + texturedata->surface, &sr, dr.x, + dr.y)); } else { - SDL_DFB_CHECKERR(data->surface-> - StretchBlit(data->surface, texturedata->surface, - &sr, &dr)); + SDL_DFB_CHECKERR(data-> + surface->StretchBlit(data->surface, + texturedata->surface, &sr, + &dr)); } } return 0; @@ -993,8 +1002,8 @@ sr.h = window->h; /* Send the data to the display */ - SDL_DFB_CHECKERR(data->surface-> - Flip(data->surface, NULL, data->flipflags)); + SDL_DFB_CHECKERR(data-> + surface->Flip(data->surface, NULL, data->flipflags)); return; error: