Mercurial > sdl-ios-xcode
diff src/video/cocoa/SDL_cocoashape.m @ 4860:8f1994e8d886
Create all shaped windows at -1000,-1000 and save the real coordinates.
author | egottlieb |
---|---|
date | Tue, 17 Aug 2010 01:11:11 -0400 |
parents | 91f4d4d5c395 |
children | a2cf0174e5ab |
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--- a/src/video/cocoa/SDL_cocoashape.m Mon Aug 16 14:01:00 2010 -0400 +++ b/src/video/cocoa/SDL_cocoashape.m Tue Aug 17 01:11:11 2010 -0400 @@ -51,13 +51,14 @@ typedef struct { NSView* view; NSBezierPath* path; + SDL_Window* window; } SDL_CocoaClosure; void ConvertRects(SDL_ShapeTree* tree,void* closure) { SDL_CocoaClosure* data = (SDL_CocoaClosure*)closure; if(tree->kind == OpaqueShape) { - NSRect rect = NSMakeRect(tree->data.shape.x,tree->data.shape.y,tree->data.shape.w,tree->data.shape.h); + NSRect rect = NSMakeRect(tree->data.shape.x,data->window->h - tree->data.shape.y,tree->data.shape.w,tree->data.shape.h); [data->path appendBezierPathWithRect:[data->view convertRect:rect toView:nil]]; } } @@ -75,20 +76,18 @@ //[data->context saveGraphicsState]; //data->saved = SDL_TRUE; + [NSGraphicsContext setCurrentContext:data->context]; [[NSColor clearColor] set]; NSRectFill([[windata->nswindow contentView] frame]); - /* TODO: It looks like Cocoa can set a clipping path based on a list of rectangles. That's what we get from the - Windoze shape-calculation code: a list of rectangles. This will work... I think. */ data->shape = SDL_CalculateShapeTree(*shape_mode,shape); pool = [[NSAutoreleasePool alloc] init]; closure.view = [windata->nswindow contentView]; closure.path = [[NSBezierPath bezierPath] autorelease]; + closure.window = shaper->window; SDL_TraverseShapeTree(data->shape,&ConvertRects,&closure); - [NSGraphicsContext setCurrentContext:data->context]; - [closure.path setClip]; - [pool drain]; + [closure.path addClip]; } int