Mercurial > sdl-ios-xcode
diff include/SDL_thread.h @ 1465:8dfa9a6d69a5
Updated WinCE support by Dmitry (with some tweaks)
Converted the disk audio driver to SDL_RWops for portability
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 04 Mar 2006 08:24:35 +0000 |
parents | e3242177fe4a |
children | d47d96962fcc |
line wrap: on
line diff
--- a/include/SDL_thread.h Sat Mar 04 05:13:03 2006 +0000 +++ b/include/SDL_thread.h Sat Mar 04 08:24:35 2006 +0000 @@ -59,7 +59,9 @@ So, in short: Always use the _beginthread() and _endthread() of the calling runtime library! */ +#ifndef _WIN32_WCE #include <process.h> // This has _beginthread() and _endthread() defined! +#endif #ifdef __EMX__ #include <stdlib.h> // This has _beginthread() and _endthread() defined, if -Zmt flag is used! #endif @@ -68,9 +70,6 @@ typedef int (*pfnSDL_CurrentBeginThread)(void (*func)(void *), void *, unsigned, void *arg); typedef void (*pfnSDL_CurrentEndThread)(void); #else -#ifdef __GNUC__ -#include <stdint.h> -#endif typedef uintptr_t (__cdecl *pfnSDL_CurrentBeginThread) (void *, unsigned, unsigned (__stdcall *func)(void *), void *arg, unsigned, unsigned *threadID);