Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11video.h @ 1545:8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 17:46:41 +0000 |
parents | d910939febfa |
children | 34cca785be57 |
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--- a/src/video/x11/SDL_x11video.h Wed Mar 15 15:47:49 2006 +0000 +++ b/src/video/x11/SDL_x11video.h Wed Mar 15 17:46:41 2006 +0000 @@ -76,8 +76,8 @@ GC gc; /* The graphic context for drawing */ /* The current width and height of the fullscreen mode */ - int current_w; - int current_h; + int window_w; + int window_h; /* Support for internal mouse warping */ struct { @@ -159,8 +159,8 @@ #define shminfo (this->hidden->shminfo) #define SDL_Ximage (this->hidden->Ximage) #define SDL_GC (this->hidden->gc) -#define current_w (this->hidden->current_w) -#define current_h (this->hidden->current_h) +#define window_w (this->hidden->window_w) +#define window_h (this->hidden->window_h) #define mouse_last (this->hidden->mouse_last) #define mouse_accel (this->hidden->mouse_accel) #define mouse_relative (this->hidden->mouse_relative)