Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11video.c @ 1545:8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 17:46:41 +0000 |
parents | d910939febfa |
children | b46bb79cc197 |
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--- a/src/video/x11/SDL_x11video.c Wed Mar 15 15:47:49 2006 +0000 +++ b/src/video/x11/SDL_x11video.c Wed Mar 15 17:46:41 2006 +0000 @@ -508,6 +508,10 @@ if(X11_GetVideoModes(this) < 0) return -1; + /* Determine the current screen size */ + this->info.current_w = DisplayWidth(SDL_Display, SDL_Screen); + this->info.current_h = DisplayHeight(SDL_Display, SDL_Screen); + /* Determine the default screen depth: Use the default visual (or at least one with the same depth) */ SDL_DisplayColormap = DefaultColormap(SDL_Display, SDL_Screen); @@ -863,8 +867,8 @@ /* resize the (possibly new) window manager window */ if( !SDL_windowid ) { X11_SetSizeHints(this, w, h, flags); - current_w = w; - current_h = h; + window_w = w; + window_h = h; pXResizeWindow(SDL_Display, WMwindow, w, h); } @@ -985,8 +989,8 @@ if ( ! SDL_windowid ) { /* Resize the window manager window */ X11_SetSizeHints(this, w, h, flags); - current_w = w; - current_h = h; + window_w = w; + window_h = h; pXResizeWindow(SDL_Display, WMwindow, w, h); /* Resize the fullscreen and display windows */