Mercurial > sdl-ios-xcode
diff src/video/x11/SDL_x11modes.c @ 1545:8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 17:46:41 +0000 |
parents | d910939febfa |
children | 3ba88cb7eb1b |
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--- a/src/video/x11/SDL_x11modes.c Wed Mar 15 15:47:49 2006 +0000 +++ b/src/video/x11/SDL_x11modes.c Wed Mar 15 17:46:41 2006 +0000 @@ -652,21 +652,21 @@ if ( currently_fullscreen ) { /* Switch resolution and cover it with the FSwindow */ move_cursor_to(this, x, y); - set_best_resolution(this, current_w, current_h); + set_best_resolution(this, window_w, window_h); move_cursor_to(this, x, y); get_real_resolution(this, &real_w, &real_h); - if ( current_w > real_w ) { + if ( window_w > real_w ) { real_w = MAX(real_w, screen_w); } - if ( current_h > real_h ) { + if ( window_h > real_h ) { real_h = MAX(real_h, screen_h); } pXMoveResizeWindow(SDL_Display, FSwindow, x, y, real_w, real_h); move_cursor_to(this, real_w/2, real_h/2); /* Center and reparent the drawing window */ - x = (real_w - current_w)/2; - y = (real_h - current_h)/2; + x = (real_w - window_w)/2; + y = (real_h - window_h)/2; pXReparentWindow(SDL_Display, SDL_Window, FSwindow, x, y); /* FIXME: move the mouse to the old relative location */ pXSync(SDL_Display, True); /* Flush spurious mode change events */ @@ -706,10 +706,10 @@ screen_w = DisplayWidth(SDL_Display, SDL_Screen); screen_h = DisplayHeight(SDL_Display, SDL_Screen); get_real_resolution(this, &real_w, &real_h); - if ( current_w > real_w ) { + if ( window_w > real_w ) { real_w = MAX(real_w, screen_w); } - if ( current_h > real_h ) { + if ( window_h > real_h ) { real_h = MAX(real_h, screen_h); } pXMoveResizeWindow(SDL_Display, FSwindow,