Mercurial > sdl-ios-xcode
diff src/video/ps2gs/SDL_gsvideo.c @ 1545:8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 17:46:41 +0000 |
parents | d910939febfa |
children | 782fd950bd46 c121d94672cb a1b03ba2fcd0 |
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--- a/src/video/ps2gs/SDL_gsvideo.c Wed Mar 15 15:47:49 2006 +0000 +++ b/src/video/ps2gs/SDL_gsvideo.c Wed Mar 15 17:46:41 2006 +0000 @@ -298,7 +298,6 @@ return(-1); } - /* Determine the current screen depth */ if ( ioctl(console_fd, PS2IOC_GSCREENINFO, &vinfo) < 0 ) { close(memory_fd); close(console_fd); @@ -306,6 +305,12 @@ SDL_SetError("Couldn't get console pixel format"); return(-1); } + + /* Determine the current screen size */ + this->info.current_w = vinfo.w; + this->info.current_h = vinfo.h; + + /* Determine the current screen depth */ switch (vinfo.psm) { /* Supported pixel formats */ case PS2_GS_PSMCT32: