Mercurial > sdl-ios-xcode
diff src/video/cybergfx/SDL_cgxvideo.c @ 1545:8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 17:46:41 +0000 |
parents | d910939febfa |
children | 0a53c90a37f9 c121d94672cb |
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--- a/src/video/cybergfx/SDL_cgxvideo.c Wed Mar 15 15:47:49 2006 +0000 +++ b/src/video/cybergfx/SDL_cgxvideo.c Wed Mar 15 17:46:41 2006 +0000 @@ -463,6 +463,8 @@ SDL_SetError("Couldn't lock the display"); return(-1); } + this->info.current_w = SDL_Display->Width; + this->info.current_h = SDL_Display->Height; D(bug("Checking if we are using a CGX native display...\n")); @@ -834,8 +836,6 @@ if( !SDL_windowid ) { CGX_SetSizeHints(this, w, h, flags); - current_w = w; - current_h = h; } /* Set our colormaps when not setting a GL mode */ @@ -885,8 +885,6 @@ if ( ! SDL_windowid ) { /* Resize the window manager window */ CGX_SetSizeHints(this, w, h, flags); - current_w = w; - current_h = h; ChangeWindowBox(SDL_Window,SDL_Window->LeftEdge,SDL_Window->TopEdge, w+SDL_Window->BorderLeft+SDL_Window->BorderRight, h+SDL_Window->BorderTop+SDL_Window->BorderBottom);