Mercurial > sdl-ios-xcode
diff src/video/bwindow/SDL_sysvideo.cc @ 1545:8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 17:46:41 +0000 |
parents | 376665398b25 |
children | 3a8920cc822b |
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--- a/src/video/bwindow/SDL_sysvideo.cc Wed Mar 15 15:47:49 2006 +0000 +++ b/src/video/bwindow/SDL_sysvideo.cc Wed Mar 15 17:46:41 2006 +0000 @@ -275,6 +275,8 @@ /* Save the current display mode */ bscreen.GetMode(&saved_mode); + _this->info.current_w = saved_mode.virtual_width; + _this->info.current_h = saved_mode.virtual_height; /* Determine the screen depth */ vformat->BitsPerPixel = ColorSpaceToBitsPerPixel(bscreen.ColorSpace());