Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 1545:8d9bb0cf2c2a
Added current_w and current_h to the SDL_VideoInfo structure, which is set to the desktop resolution during video intialization, and then set to the current resolution when a video mode is set.
SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Wed, 15 Mar 2006 17:46:41 +0000 |
parents | 4d005dfbb7f5 |
children | 0a53c90a37f9 3b2a92126f4d |
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--- a/include/SDL_video.h Wed Mar 15 15:47:49 2006 +0000 +++ b/include/SDL_video.h Wed Mar 15 17:46:41 2006 +0000 @@ -161,6 +161,8 @@ Uint32 UnusedBits3 :16; Uint32 video_mem; /* The total amount of video memory (in K) */ SDL_PixelFormat *vfmt; /* Value: The format of the video surface */ + int current_w; /* Value: The current video mode width */ + int current_h; /* Value: The current video mode height */ } SDL_VideoInfo;