Mercurial > sdl-ios-xcode
diff src/video/SDL_alphamult.c @ 3054:8d93bfecb9dc
Fixed alpha blending textures with the GDI renderer
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 07 Feb 2009 17:56:08 +0000 |
parents | |
children | cd863dd2082b |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/video/SDL_alphamult.c Sat Feb 07 17:56:08 2009 +0000 @@ -0,0 +1,58 @@ +/* + SDL - Simple DirectMedia Layer + Copyright (C) 1997-2009 Sam Lantinga + + This library is free software; you can redistribute it and/or + modify it under the terms of the GNU Lesser General Public + License as published by the Free Software Foundation; either + version 2.1 of the License, or (at your option) any later version. + + This library is distributed in the hope that it will be useful, + but WITHOUT ANY WARRANTY; without even the implied warranty of + MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + Lesser General Public License for more details. + + You should have received a copy of the GNU Lesser General Public + License along with this library; if not, write to the Free Software + Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA + + Sam Lantinga + slouken@libsdl.org +*/ +#include "SDL_config.h" + +#include "SDL_blit.h" +#include "SDL_alphamult.h" + +/* Functions to pre-multiply the alpha channel into the color channels */ + +#define DEFINE_PREMULTIPLY_FUNC(fmt) \ +void \ +SDL_PreMultiplyAlpha##fmt(int w, int h, Uint32 *pixels, int pitch) \ +{ \ + pitch /= 4; \ + while (h--) { \ + int n; \ + Uint32 *row = pixels; \ + Uint32 pixel; \ + unsigned r, g, b, a; \ + \ + for (n = w; n--; ) { \ + pixel = *row; \ + RGBA_FROM_##fmt(pixel, r, g, b, a); \ + r = (r * a) / 255; \ + g = (g * a) / 255; \ + b = (b * a) / 255; \ + fmt##_FROM_RGBA(*row, r, g, b, a); \ + ++row; \ + } \ + pixels += pitch; \ + } \ +} + +DEFINE_PREMULTIPLY_FUNC(ARGB8888) +DEFINE_PREMULTIPLY_FUNC(RGBA8888) +DEFINE_PREMULTIPLY_FUNC(ABGR8888) +DEFINE_PREMULTIPLY_FUNC(BGRA8888) + +/* vi: set ts=4 sw=4 expandtab: */