Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_gdirender.c @ 1920:8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
OpenGL renderer in progress
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 22 Jul 2006 08:33:18 +0000 |
parents | 092bd3a019c5 |
children | 69217fdd2c0a |
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--- a/src/video/win32/SDL_gdirender.c Wed Jul 19 08:46:57 2006 +0000 +++ b/src/video/win32/SDL_gdirender.c Sat Jul 22 08:33:18 2006 +0000 @@ -142,20 +142,18 @@ HBITMAP hbm; int i, n; - renderer = (SDL_Renderer *) SDL_malloc(sizeof(*renderer)); + renderer = (SDL_Renderer *) SDL_calloc(1, sizeof(*renderer)); if (!renderer) { SDL_OutOfMemory(); return NULL; } - SDL_zerop(renderer); - data = (GDI_RenderData *) SDL_malloc(sizeof(*data)); + data = (GDI_RenderData *) SDL_calloc(1, sizeof(*data)); if (!data) { GDI_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } - SDL_zerop(data); renderer->CreateTexture = GDI_CreateTexture; renderer->QueryTexturePixels = GDI_QueryTexturePixels; @@ -183,13 +181,12 @@ /* Fill in the compatible bitmap info */ bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD); - data->bmi = (LPBITMAPINFO) SDL_malloc(bmi_size); + data->bmi = (LPBITMAPINFO) SDL_calloc(1, bmi_size); if (!data->bmi) { GDI_DestroyRenderer(renderer); SDL_OutOfMemory(); return NULL; } - SDL_memset(data->bmi, 0, bmi_size); data->bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); hbm = CreateCompatibleBitmap(data->window_hdc, 1, 1); @@ -241,12 +238,11 @@ SDL_VideoDisplay *display = SDL_GetDisplayFromWindow(window); GDI_TextureData *data; - data = (GDI_TextureData *) SDL_malloc(sizeof(*data)); + data = (GDI_TextureData *) SDL_calloc(1, sizeof(*data)); if (!data) { SDL_OutOfMemory(); return -1; } - SDL_zerop(data); texture->driverdata = data; @@ -268,13 +264,12 @@ LPBITMAPINFO bmi; bmi_size = sizeof(BITMAPINFOHEADER) + 256 * sizeof(RGBQUAD); - bmi = (LPBITMAPINFO) SDL_malloc(bmi_size); + bmi = (LPBITMAPINFO) SDL_calloc(1, bmi_size); if (!bmi) { GDI_DestroyTexture(renderer, texture); SDL_OutOfMemory(); return -1; } - SDL_memset(bmi, 0, bmi_size); bmi->bmiHeader.biSize = sizeof(BITMAPINFOHEADER); bmi->bmiHeader.biWidth = texture->w; bmi->bmiHeader.biHeight = -texture->h; /* topdown bitmap */