diff src/video/SDL_yuv_sw.c @ 1920:8a162bfdc838

Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations. OpenGL renderer in progress
author Sam Lantinga <slouken@libsdl.org>
date Sat, 22 Jul 2006 08:33:18 +0000
parents c121d94672cb
children a788656ca29a
line wrap: on
line diff
--- a/src/video/SDL_yuv_sw.c	Wed Jul 19 08:46:57 2006 +0000
+++ b/src/video/SDL_yuv_sw.c	Sat Jul 22 08:33:18 2006 +0000
@@ -1054,12 +1054,11 @@
     int i;
     int CR, CB;
 
-    swdata = (SDL_SW_YUVTexture *) SDL_malloc(sizeof(*swdata));
+    swdata = (SDL_SW_YUVTexture *) SDL_calloc(1, sizeof(*swdata));
     if (!swdata) {
         SDL_OutOfMemory();
         return NULL;
     }
-    SDL_zerop(swdata);
 
     switch (texture->format) {
     case SDL_PixelFormat_YV12: