Mercurial > sdl-ios-xcode
diff src/video/SDL_surface.c @ 1920:8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
OpenGL renderer in progress
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 22 Jul 2006 08:33:18 +0000 |
parents | c121d94672cb |
children | 926294b2bb4e |
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--- a/src/video/SDL_surface.c Wed Jul 19 08:46:57 2006 +0000 +++ b/src/video/SDL_surface.c Sat Jul 22 08:33:18 2006 +0000 @@ -42,12 +42,11 @@ SDL_Surface *surface; /* Allocate the surface */ - surface = (SDL_Surface *) SDL_malloc(sizeof(*surface)); + surface = (SDL_Surface *) SDL_calloc(1, sizeof(*surface)); if (surface == NULL) { SDL_OutOfMemory(); return NULL; } - SDL_zerop(surface); surface->format = SDL_AllocFormat(depth, Rmask, Gmask, Bmask, Amask); if (!surface->format) {