Mercurial > sdl-ios-xcode
diff include/SDL_video.h @ 1920:8a162bfdc838
Convert SDL_malloc to SDL_calloc if appropriate, slightly faster on operating systems which map the zero page for memory allocations.
OpenGL renderer in progress
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sat, 22 Jul 2006 08:33:18 +0000 |
parents | 8d384b647307 |
children | 307355678142 |
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--- a/include/SDL_video.h Wed Jul 19 08:46:57 2006 +0000 +++ b/include/SDL_video.h Sat Jul 22 08:33:18 2006 +0000 @@ -191,7 +191,7 @@ Uint32 blend_modes; /**< A mask of supported blend modes */ Uint32 scale_modes; /**< A mask of supported scale modes */ Uint32 num_texture_formats; /**< The number of available texture formats */ - Uint32 texture_formats[16]; /**< The available texture formats */ + Uint32 texture_formats[20]; /**< The available texture formats */ int max_texture_width; /**< The maximimum texture width */ int max_texture_height; /**< The maximimum texture height */ } SDL_RendererInfo;