Mercurial > sdl-ios-xcode
diff src/audio/pulseaudio/SDL_pulseaudio.c @ 3672:878d8adf2fde
Merged r4210:5510 from branches/SDL-1.2/src/audio/pulse: PulseAudio updates.
This pulls all the PulseAudio reworking that was done for 1.2.14 into 1.3.
Fixes Bugzilla #801.
author | Ryan C. Gordon <icculus@icculus.org> |
---|---|
date | Sun, 17 Jan 2010 06:14:04 +0000 |
parents | b21348d47cab |
children | c9d5bd1b4e18 |
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--- a/src/audio/pulseaudio/SDL_pulseaudio.c Fri Jan 15 20:05:49 2010 +0000 +++ b/src/audio/pulseaudio/SDL_pulseaudio.c Sun Jan 17 06:14:04 2010 +0000 @@ -37,6 +37,7 @@ #include <unistd.h> #include <sys/types.h> #include <errno.h> +#include <pulse/pulseaudio.h> #include <pulse/simple.h> #include "SDL_timer.h" @@ -57,6 +58,23 @@ #ifdef SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC +#if (PA_API_VERSION < 12) +/** Return non-zero if the passed state is one of the connected states */ +static inline int PA_CONTEXT_IS_GOOD(pa_context_state_t x) { + return + x == PA_CONTEXT_CONNECTING || + x == PA_CONTEXT_AUTHORIZING || + x == PA_CONTEXT_SETTING_NAME || + x == PA_CONTEXT_READY; +} +/** Return non-zero if the passed state is one of the connected states */ +static inline int PA_STREAM_IS_GOOD(pa_stream_state_t x) { + return + x == PA_STREAM_CREATING || + x == PA_STREAM_READY; +} +#endif /* pulseaudio <= 0.9.10 */ + static const char *pulse_library = SDL_AUDIO_DRIVER_PULSEAUDIO_DYNAMIC; static void *pulse_handle = NULL; @@ -71,10 +89,6 @@ const pa_buffer_attr * attr, int *error); static void (*SDL_NAME(pa_simple_free)) (pa_simple * s); -static int (*SDL_NAME(pa_simple_drain)) (pa_simple * s, int *error); -static int (*SDL_NAME(pa_simple_write)) (pa_simple * s, - const void *data, - size_t length, int *error); static pa_channel_map *(*SDL_NAME(pa_channel_map_init_auto)) (pa_channel_map * m, unsigned @@ -82,6 +96,37 @@ pa_channel_map_def_t def); static const char *(*SDL_NAME(pa_strerror)) (int error); +static pa_mainloop * (*SDL_NAME(pa_mainloop_new))(void); +static pa_mainloop_api * (*SDL_NAME(pa_mainloop_get_api))(pa_mainloop *m); +static int (*SDL_NAME(pa_mainloop_iterate))(pa_mainloop *m, int block, int *retval); +static void (*SDL_NAME(pa_mainloop_free))(pa_mainloop *m); + +static pa_operation_state_t (*SDL_NAME(pa_operation_get_state))(pa_operation *o); +static void (*SDL_NAME(pa_operation_cancel))(pa_operation *o); +static void (*SDL_NAME(pa_operation_unref))(pa_operation *o); + +static pa_context * (*SDL_NAME(pa_context_new))( + pa_mainloop_api *m, const char *name); +static int (*SDL_NAME(pa_context_connect))( + pa_context *c, const char *server, + pa_context_flags_t flags, const pa_spawn_api *api); +static pa_context_state_t (*SDL_NAME(pa_context_get_state))(pa_context *c); +static void (*SDL_NAME(pa_context_disconnect))(pa_context *c); +static void (*SDL_NAME(pa_context_unref))(pa_context *c); + +static pa_stream * (*SDL_NAME(pa_stream_new))(pa_context *c, + const char *name, const pa_sample_spec *ss, const pa_channel_map *map); +static int (*SDL_NAME(pa_stream_connect_playback))(pa_stream *s, const char *dev, + const pa_buffer_attr *attr, pa_stream_flags_t flags, + pa_cvolume *volume, pa_stream *sync_stream); +static pa_stream_state_t (*SDL_NAME(pa_stream_get_state))(pa_stream *s); +static size_t (*SDL_NAME(pa_stream_writable_size))(pa_stream *s); +static int (*SDL_NAME(pa_stream_write))(pa_stream *s, const void *data, size_t nbytes, + pa_free_cb_t free_cb, int64_t offset, pa_seek_mode_t seek); +static pa_operation * (*SDL_NAME(pa_stream_drain))(pa_stream *s, + pa_stream_success_cb_t cb, void *userdata); +static int (*SDL_NAME(pa_stream_disconnect))(pa_stream *s); +static void (*SDL_NAME(pa_stream_unref))(pa_stream *s); #define SDL_PULSEAUDIO_SYM(x) { #x, (void **) (char *) &SDL_NAME(x) } @@ -93,8 +138,26 @@ /* *INDENT-OFF* */ SDL_PULSEAUDIO_SYM(pa_simple_new), SDL_PULSEAUDIO_SYM(pa_simple_free), - SDL_PULSEAUDIO_SYM(pa_simple_drain), - SDL_PULSEAUDIO_SYM(pa_simple_write), + SDL_PULSEAUDIO_SYM(pa_mainloop_new), + SDL_PULSEAUDIO_SYM(pa_mainloop_get_api), + SDL_PULSEAUDIO_SYM(pa_mainloop_iterate), + SDL_PULSEAUDIO_SYM(pa_mainloop_free), + SDL_PULSEAUDIO_SYM(pa_operation_get_state), + SDL_PULSEAUDIO_SYM(pa_operation_cancel), + SDL_PULSEAUDIO_SYM(pa_operation_unref), + SDL_PULSEAUDIO_SYM(pa_context_new), + SDL_PULSEAUDIO_SYM(pa_context_connect), + SDL_PULSEAUDIO_SYM(pa_context_get_state), + SDL_PULSEAUDIO_SYM(pa_context_disconnect), + SDL_PULSEAUDIO_SYM(pa_context_unref), + SDL_PULSEAUDIO_SYM(pa_stream_new), + SDL_PULSEAUDIO_SYM(pa_stream_connect_playback), + SDL_PULSEAUDIO_SYM(pa_stream_get_state), + SDL_PULSEAUDIO_SYM(pa_stream_writable_size), + SDL_PULSEAUDIO_SYM(pa_stream_write), + SDL_PULSEAUDIO_SYM(pa_stream_drain), + SDL_PULSEAUDIO_SYM(pa_stream_disconnect), + SDL_PULSEAUDIO_SYM(pa_stream_unref), SDL_PULSEAUDIO_SYM(pa_channel_map_init_auto), SDL_PULSEAUDIO_SYM(pa_strerror), /* *INDENT-ON* */ @@ -155,27 +218,16 @@ static void PULSEAUDIO_WaitDevice(_THIS) { - Sint32 ticks; - - /* Check to see if the thread-parent process is still alive */ - { - static int cnt = 0; - /* Note that this only works with thread implementations - that use a different process id for each thread. - */ - /* Check every 10 loops */ - if (this->hidden->parent && (((++cnt) % 10) == 0)) { - if (kill(this->hidden->parent, 0) < 0 && errno == ESRCH) { - this->enabled = 0; - } + while(1) { + if (SDL_NAME(pa_context_get_state)(this->hidden->context) != PA_CONTEXT_READY || + SDL_NAME(pa_stream_get_state)(this->hidden->stream) != PA_STREAM_READY || + SDL_NAME(pa_mainloop_iterate)(this->hidden->mainloop, 1, NULL) < 0) { + this->enabled = 0; + return; } - } - - /* Use timer for general audio synchronization */ - ticks = - ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; - if (ticks > 0) { - SDL_Delay(ticks); + if (SDL_NAME(pa_stream_writable_size)(this->hidden->stream) >= this->hidden->mixlen) { + return; + } } } @@ -183,19 +235,43 @@ PULSEAUDIO_PlayDevice(_THIS) { /* Write the audio data */ - if (SDL_NAME(pa_simple_write) (this->hidden->stream, this->hidden->mixbuf, - this->hidden->mixlen, NULL) != 0) { + if (SDL_NAME(pa_stream_write) (this->hidden->stream, this->hidden->mixbuf, + this->hidden->mixlen, NULL, 0LL, + PA_SEEK_RELATIVE) < 0) { this->enabled = 0; } } static void +stream_drain_complete(pa_stream *s, int success, void *userdata) +{ + /* no-op for pa_stream_drain() to use for callback. */ +} + +static void PULSEAUDIO_WaitDone(_THIS) { - SDL_NAME(pa_simple_drain) (this->hidden->stream, NULL); + pa_operation *o; + + o = SDL_NAME(pa_stream_drain)(this->hidden->stream, stream_drain_complete, NULL); + if (!o) { + return; + } + + while (SDL_NAME(pa_operation_get_state)(o) != PA_OPERATION_DONE) { + if (SDL_NAME(pa_context_get_state)(this->hidden->context) != PA_CONTEXT_READY || + SDL_NAME(pa_stream_get_state)(this->hidden->stream) != PA_STREAM_READY || + SDL_NAME(pa_mainloop_iterate)(this->hidden->mainloop, 1, NULL) < 0) { + SDL_NAME(pa_operation_cancel)(o); + break; + } + } + + SDL_NAME(pa_operation_unref)(o); } + static Uint8 * PULSEAUDIO_GetDeviceBuf(_THIS) { @@ -212,10 +288,19 @@ this->hidden->mixbuf = NULL; } if (this->hidden->stream) { - SDL_NAME(pa_simple_drain) (this->hidden->stream, NULL); - SDL_NAME(pa_simple_free) (this->hidden->stream); + SDL_NAME(pa_stream_disconnect)(this->hidden->stream); + SDL_NAME(pa_stream_unref)(this->hidden->stream); this->hidden->stream = NULL; } + if (this->hidden->context != NULL) { + SDL_NAME(pa_context_disconnect)(this->hidden->context); + SDL_NAME(pa_context_unref)(this->hidden->context); + this->hidden->context = NULL; + } + if (this->hidden->mainloop != NULL) { + SDL_NAME(pa_mainloop_free)(this->hidden->mainloop); + this->hidden->mainloop = NULL; + } SDL_free(this->hidden); this->hidden = NULL; } @@ -227,8 +312,8 @@ static char * get_progname(void) { +#ifdef __LINUX__ char *progname = NULL; -#ifdef __LINUX__ FILE *fp; static char temp[BUFSIZ]; @@ -245,8 +330,12 @@ } fclose(fp); } + return(progname); +#elif defined(__NetBSD__) + return getprogname(); +#else + return("unknown"); #endif - return (progname); } @@ -257,7 +346,8 @@ pa_sample_spec paspec; pa_buffer_attr paattr; pa_channel_map pacmap; - int err = 0; + pa_stream_flags_t flags = 0; + int state = 0; /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) @@ -302,6 +392,9 @@ this->spec.format = test_format; /* Calculate the final parameters for this audio specification */ +#ifdef PA_STREAM_ADJUST_LATENCY + this->spec.samples /= 2; /* Mix in smaller chunck to avoid underruns */ +#endif SDL_CalculateAudioSpec(&this->spec); /* Allocate mixing buffer */ @@ -318,38 +411,93 @@ paspec.rate = this->spec.freq; /* Reduced prebuffering compared to the defaults. */ - paattr.tlength = this->hidden->mixlen; +#ifdef PA_STREAM_ADJUST_LATENCY + paattr.tlength = this->hidden->mixlen * 4; /* 2x original requested bufsize */ + paattr.prebuf = -1; + paattr.maxlength = -1; + /* -1 can lead to pa_stream_writable_size() >= this->hidden->mixlen never being true */ paattr.minreq = this->hidden->mixlen; - paattr.fragsize = this->hidden->mixlen; - paattr.prebuf = this->hidden->mixlen; - paattr.maxlength = this->hidden->mixlen * 4; + flags = PA_STREAM_ADJUST_LATENCY; +#else + paattr.tlength = this->hidden->mixlen*2; + paattr.prebuf = this->hidden->mixlen*2; + paattr.maxlength = this->hidden->mixlen*2; + paattr.minreq = this->hidden->mixlen; +#endif /* The SDL ALSA output hints us that we use Windows' channel mapping */ /* http://bugzilla.libsdl.org/show_bug.cgi?id=110 */ SDL_NAME(pa_channel_map_init_auto) (&pacmap, this->spec.channels, PA_CHANNEL_MAP_WAVEEX); + /* Set up a new main loop */ + if (!(this->hidden->mainloop = SDL_NAME(pa_mainloop_new)())) { + PULSEAUDIO_CloseDevice(this); + SDL_SetError("pa_mainloop_new() failed"); + return 0; + } + + this->hidden->mainloop_api = SDL_NAME(pa_mainloop_get_api)(this->hidden->mainloop); + if (!(this->hidden->context = SDL_NAME(pa_context_new)(this->hidden->mainloop_api, get_progname()))) { + PULSEAUDIO_CloseDevice(this); + SDL_SetError("pa_context_new() failed"); + return 0; + } + /* Connect to the PulseAudio server */ - this->hidden->stream = SDL_NAME(pa_simple_new) (SDL_getenv("PASERVER"), /* server */ - get_progname(), /* application name */ - PA_STREAM_PLAYBACK, /* playback mode */ - SDL_getenv("PADEVICE"), /* device on the server */ - "Simple DirectMedia Layer", /* stream description */ - &paspec, /* sample format spec */ - &pacmap, /* channel map */ - &paattr, /* buffering attributes */ - &err /* error code */ + if (SDL_NAME(pa_context_connect)(this->hidden->context, NULL, 0, NULL) < 0) { + PULSEAUDIO_CloseDevice(this); + SDL_SetError("Could not setup connection to PulseAudio"); + return 0; + } + + do { + if (SDL_NAME(pa_mainloop_iterate)(this->hidden->mainloop, 1, NULL) < 0) { + PULSEAUDIO_CloseDevice(this); + SDL_SetError("pa_mainloop_iterate() failed"); + return 0; + } + state = SDL_NAME(pa_context_get_state)(this->hidden->context); + if (!PA_CONTEXT_IS_GOOD(state)) { + PULSEAUDIO_CloseDevice(this); + SDL_SetError("Could not connect to PulseAudio"); + return 0; + } + } while (state != PA_CONTEXT_READY); + + this->hidden->stream = SDL_NAME(pa_stream_new)( + this->hidden->context, + "Simple DirectMedia Layer", /* stream description */ + &paspec, /* sample format spec */ + &pacmap /* channel map */ ); if (this->hidden->stream == NULL) { PULSEAUDIO_CloseDevice(this); - SDL_SetError("Could not connect to PulseAudio: %s", - SDL_NAME(pa_strerror(err))); + SDL_SetError("Could not set up PulseAudio stream"); + return 0; + } + + if (SDL_NAME(pa_stream_connect_playback)(this->hidden->stream, NULL, &paattr, flags, + NULL, NULL) < 0) { + PULSEAUDIO_CloseDevice(this); + SDL_SetError("Could not connect PulseAudio stream"); return 0; } - /* Get the parent process id (we're the parent of the audio thread) */ - this->hidden->parent = getpid(); + do { + if (SDL_NAME(pa_mainloop_iterate)(this->hidden->mainloop, 1, NULL) < 0) { + PULSEAUDIO_CloseDevice(this); + SDL_SetError("pa_mainloop_iterate() failed"); + return 0; + } + state = SDL_NAME(pa_stream_get_state)(this->hidden->stream); + if (!PA_STREAM_IS_GOOD(state)) { + PULSEAUDIO_CloseDevice(this); + SDL_SetError("Could not create to PulseAudio stream"); + return 0; + } + } while (state != PA_STREAM_READY); /* We're ready to rock and roll. :-) */ return 1;