Mercurial > sdl-ios-xcode
diff src/audio/windx5/SDL_dx5audio.c @ 2060:866052b01ee5
indent is evil
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 28 Oct 2006 16:48:03 +0000 |
parents | c03f1446e897 |
children | e1da92da346c |
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--- a/src/audio/windx5/SDL_dx5audio.c Sat Oct 28 16:41:54 2006 +0000 +++ b/src/audio/windx5/SDL_dx5audio.c Sat Oct 28 16:48:03 2006 +0000 @@ -39,7 +39,8 @@ /* DirectX function pointers for audio */ static HINSTANCE DSoundDLL = NULL; -static HRESULT (WINAPI *DSoundCreate)(LPGUID,LPDIRECTSOUND*,LPUNKNOWN) = NULL; +static HRESULT(WINAPI * DSoundCreate) (LPGUID, LPDIRECTSOUND *, LPUNKNOWN) = + NULL; static void DSOUND_Unload(void) @@ -70,7 +71,7 @@ SDL_SetError("DirectSound: System doesn't appear to have DX5."); } else { DSoundCreate = (void *) GetProcAddress(DSoundDLL, - TEXT("DirectSoundCreate")); + TEXT("DirectSoundCreate")); } if (!DSoundCreate) { @@ -271,14 +272,14 @@ /* Lock the audio buffer */ result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor, this->hidden->mixlen, - (LPVOID *) &this->hidden->locked_buf, + (LPVOID *) & this->hidden->locked_buf, &rawlen, NULL, &junk, 0); if (result == DSERR_BUFFERLOST) { IDirectSoundBuffer_Restore(this->hidden->mixbuf); result = IDirectSoundBuffer_Lock(this->hidden->mixbuf, cursor, this->hidden->mixlen, - (LPVOID *) &this->hidden->locked_buf, - &rawlen, NULL, &junk, 0); + (LPVOID *) & this->hidden-> + locked_buf, &rawlen, NULL, &junk, 0); } if (result != DS_OK) { SetDSerror("DirectSound Lock", result); @@ -326,7 +327,7 @@ number of audio chunks available in the created buffer. */ static int -CreateSecondary(_THIS, HWND focus, WAVEFORMATEX *wavefmt) +CreateSecondary(_THIS, HWND focus, WAVEFORMATEX * wavefmt) { LPDIRECTSOUND sndObj = this->hidden->sound; LPDIRECTSOUNDBUFFER *sndbuf = &this->hidden->mixbuf; @@ -405,7 +406,7 @@ /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); + SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; @@ -414,12 +415,12 @@ while ((!valid_format) && (test_format)) { switch (test_format) { - case AUDIO_U8: - case AUDIO_S16: - case AUDIO_S32: - this->spec.format = test_format; - valid_format = 1; - break; + case AUDIO_U8: + case AUDIO_S16: + case AUDIO_S32: + this->spec.format = test_format; + valid_format = 1; + break; } test_format = SDL_NextAudioFormat(); } @@ -461,7 +462,7 @@ /* The buffer will auto-start playing in DSOUND_WaitDevice() */ this->hidden->mixlen = this->spec.size; - return 1; /* good to go. */ + return 1; /* good to go. */ } @@ -473,7 +474,7 @@ static int -DSOUND_Init(SDL_AudioDriverImpl *impl) +DSOUND_Init(SDL_AudioDriverImpl * impl) { OSVERSIONINFO ver; @@ -482,12 +483,12 @@ * audio buffers used by many SDL applications, so there are gaps in the * audio - it sounds terrible. Punt for now. */ - SDL_memset(&ver, '\0', sizeof (OSVERSIONINFO)); + SDL_memset(&ver, '\0', sizeof(OSVERSIONINFO)); ver.dwOSVersionInfoSize = sizeof(OSVERSIONINFO); GetVersionEx(&ver); if (ver.dwPlatformId == VER_PLATFORM_WIN32_NT) { if (ver.dwMajorVersion <= 4) { - return 0; /* NT4.0 or earlier. Disable dsound support. */ + return 0; /* NT4.0 or earlier. Disable dsound support. */ } } @@ -504,7 +505,7 @@ impl->GetDeviceBuf = DSOUND_GetDeviceBuf; impl->CloseDevice = DSOUND_CloseDevice; impl->Deinitialize = DSOUND_Deinitialize; - impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME */ + impl->OnlyHasDefaultOutputDevice = 1; /* !!! FIXME */ return 1; }