Mercurial > sdl-ios-xcode
diff src/audio/esd/SDL_esdaudio.c @ 2060:866052b01ee5
indent is evil
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 28 Oct 2006 16:48:03 +0000 |
parents | 5f6550e5184f |
children | e27bdcc80744 |
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line diff
--- a/src/audio/esd/SDL_esdaudio.c Sat Oct 28 16:41:54 2006 +0000 +++ b/src/audio/esd/SDL_esdaudio.c Sat Oct 28 16:48:03 2006 +0000 @@ -61,10 +61,8 @@ const char *name; void **func; } esd_functions[] = { - SDL_ESD_SYM(esd_open_sound), - SDL_ESD_SYM(esd_close), - SDL_ESD_SYM(esd_play_stream), -}; +SDL_ESD_SYM(esd_open_sound), + SDL_ESD_SYM(esd_close), SDL_ESD_SYM(esd_play_stream),}; #undef SDL_ESD_SYM static void @@ -137,7 +135,8 @@ } /* Use timer for general audio synchronization */ - ticks = ((Sint32) (this->hidden->next_frame-SDL_GetTicks())) - FUDGE_TICKS; + ticks = + ((Sint32) (this->hidden->next_frame - SDL_GetTicks())) - FUDGE_TICKS; if (ticks > 0) { SDL_Delay(ticks); } @@ -151,8 +150,7 @@ /* Write the audio data, checking for EAGAIN on broken audio drivers */ do { written = write(this->hidden->audio_fd, - this->hidden->mixbuf, - this->hidden->mixlen); + this->hidden->mixbuf, this->hidden->mixlen); if ((written < 0) && ((errno == 0) || (errno == EAGAIN))) { SDL_Delay(1); /* Let a little CPU time go by */ } @@ -229,7 +227,7 @@ /* Initialize all variables that we clean on shutdown */ this->hidden = (struct SDL_PrivateAudioData *) - SDL_malloc((sizeof *this->hidden)); + SDL_malloc((sizeof *this->hidden)); if (this->hidden == NULL) { SDL_OutOfMemory(); return 0; @@ -246,15 +244,15 @@ #endif found = 1; switch (test_format) { - case AUDIO_U8: - format |= ESD_BITS8; - break; - case AUDIO_S16SYS: - format |= ESD_BITS16; - break; - default: - found = 0; - break; + case AUDIO_U8: + format |= ESD_BITS8; + break; + case AUDIO_S16SYS: + format |= ESD_BITS16; + break; + default: + found = 0; + break; } } @@ -270,12 +268,13 @@ format |= ESD_STEREO; } #if 0 - this->spec.samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ + this->spec.samples = ESD_BUF_SIZE; /* Darn, no way to change this yet */ #endif /* Open a connection to the ESD audio server */ this->hidden->audio_fd = - SDL_NAME(esd_play_stream)(format,this->spec.freq,NULL,get_progname()); + SDL_NAME(esd_play_stream) (format, this->spec.freq, NULL, + get_progname()); if (this->hidden->audio_fd < 0) { ESD_CloseDevice(this); @@ -285,7 +284,8 @@ /* Calculate the final parameters for this audio specification */ SDL_CalculateAudioSpec(&this->spec); - this->hidden->frame_ticks = (float) (this->spec.samples*1000) / this->spec.freq; + this->hidden->frame_ticks = + (float) (this->spec.samples * 1000) / this->spec.freq; this->hidden->next_frame = SDL_GetTicks() + this->hidden->frame_ticks; /* Allocate mixing buffer */ @@ -312,7 +312,7 @@ } static int -ESD_Init(SDL_AudioDriverImpl *impl) +ESD_Init(SDL_AudioDriverImpl * impl) { if (LoadESDLibrary() < 0) { return 0;