Mercurial > sdl-ios-xcode
diff src/video/SDL_shape.c @ 4769:83f9b95da263
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Thu, 27 May 2010 16:44:35 -0400 |
parents | 7b50faf23907 |
children | 98197bf0eae4 |
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--- a/src/video/SDL_shape.c Tue May 25 00:23:41 2010 -0400 +++ b/src/video/SDL_shape.c Thu May 27 16:44:35 2010 -0400 @@ -19,28 +19,21 @@ Eli Gottlieb eligottlieb@gmail.com */ +#include "SDL_config.h" +#include "SDL.h" +#include "SDL_video.h" +#include "SDL_sysvideo.h" #include "SDL_shape.h" -struct SDL_Shaped_Window { - SDL_Window *window; - SDL_Surface *shape_mask; -} - -SDL_Shaped_Window * SDLCALL SDL_CreateShapedWindow(const char *title, - unsigned int x,unsigned int y, - unsigned int w,unsigned int h, - Uint32 flags) { - //TODO: Fill in stub of SDL_CreatedShapedWindow +SDL_Window* SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags) { return NULL; } -int SDLCALL SDL_PresentShape(const SDL_Shaped_Window *window) { - //TODO: Fill in stub of SDL_PresentShape - return -1; +SDL_bool SDL_WindowIsShaped(const SDL_Window *window) { + return SDL_FALSE; } -void SDLCALL SDL_DestroyShapedWindow(const SDL_Shaped_Window *window) { - //TODO: Fill in stub of SDL_DestroyShapedWindow - return; +int SDL_SelectShapeRenderer(const SDL_Window *window) { + return -1; }