Mercurial > sdl-ios-xcode
diff include/SDL_shape.h @ 4769:83f9b95da263
Added the standard headers and footers that make SDL_shape.h and SDL_shape.c integrate properly into the build.
author | Eli Gottlieb <eligottlieb@gmail.com> |
---|---|
date | Thu, 27 May 2010 16:44:35 -0400 |
parents | 4435e014eacc |
children | 90576a84d30d |
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--- a/include/SDL_shape.h Tue May 25 00:23:41 2010 -0400 +++ b/include/SDL_shape.h Thu May 27 16:44:35 2010 -0400 @@ -20,8 +20,22 @@ eligottlieb@gmail.com */ -struct SDL_Shaped_Window; -typedef struct SDL_Shaped_Window SDL_Shaped_Window; +#ifndef _SDL_shape_h +#define _SDL_shape_h + +#include "SDL_stdinc.h" +#include "SDL_pixels.h" +#include "SDL_rect.h" +#include "SDL_surface.h" +#include "SDL_video.h" + +#include "begin_code.h" +/* Set up for C function definitions, even when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +extern "C" { +/* *INDENT-ON* */ +#endif /** * \brief Create a shaped window with the specified position, dimensions, and flags. @@ -45,7 +59,15 @@ */ extern DECLSPEC SDL_Window * SDLCALL SDL_CreateShapedWindow(const char *title,unsigned int x,unsigned int y,unsigned int w,unsigned int h,Uint32 flags); -extern DECLSPE SDL_bool SDLCALL SDL_WindowIsShaped(const SDL_Window *window); +extern DECLSPEC SDL_bool SDLCALL SDL_WindowIsShaped(const SDL_Window *window); extern DECLSPEC int SDLCALL SDL_SelectShapeRenderer(const SDL_Window *window); -extern DECLSPEC void SDLCALL SDL_DestroyShapedWindow(const SDL_Shaped_Window *window); +/* Ends C function definitions when using C++ */ +#ifdef __cplusplus +/* *INDENT-OFF* */ +} +/* *INDENT-ON* */ +#endif +#include "close_code.h" + +#endif /* _SDL_shape_h */