diff test/testgl2.c @ 1936:83946ee0ff1f

Implemented OpenGL support on Mac OS X The OpenGL renderer works without changes, yay! :)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Jul 2006 06:22:42 +0000
parents c773b0c0ac89
children a788656ca29a
line wrap: on
line diff
--- a/test/testgl2.c	Mon Jul 24 23:30:14 2006 +0000
+++ b/test/testgl2.c	Tue Jul 25 06:22:42 2006 +0000
@@ -244,28 +244,25 @@
     printf("Extensions : %s\n", glGetString(GL_EXTENSIONS));
     printf("\n");
 
-    SDL_GL_GetWindowAttribute(state->windows[0], SDL_GL_RED_SIZE, &value);
+    SDL_GL_GetAttribute(SDL_GL_RED_SIZE, &value);
     printf("SDL_GL_RED_SIZE: requested %d, got %d\n", 5, value);
-    SDL_GL_GetWindowAttribute(state->windows[0], SDL_GL_GREEN_SIZE, &value);
+    SDL_GL_GetAttribute(SDL_GL_GREEN_SIZE, &value);
     printf("SDL_GL_GREEN_SIZE: requested %d, got %d\n", 5, value);
-    SDL_GL_GetWindowAttribute(state->windows[0], SDL_GL_BLUE_SIZE, &value);
+    SDL_GL_GetAttribute(SDL_GL_BLUE_SIZE, &value);
     printf("SDL_GL_BLUE_SIZE: requested %d, got %d\n", 5, value);
-    SDL_GL_GetWindowAttribute(state->windows[0], SDL_GL_DEPTH_SIZE, &value);
+    SDL_GL_GetAttribute(SDL_GL_DEPTH_SIZE, &value);
     printf("SDL_GL_DEPTH_SIZE: requested %d, got %d\n", 16, value);
-    SDL_GL_GetWindowAttribute(state->windows[0], SDL_GL_DOUBLEBUFFER, &value);
+    SDL_GL_GetAttribute(SDL_GL_DOUBLEBUFFER, &value);
     printf("SDL_GL_DOUBLEBUFFER: requested 1, got %d\n", value);
     if (fsaa) {
-        SDL_GL_GetWindowAttribute(state->windows[0],
-                                  SDL_GL_MULTISAMPLEBUFFERS, &value);
+        SDL_GL_GetAttribute(SDL_GL_MULTISAMPLEBUFFERS, &value);
         printf("SDL_GL_MULTISAMPLEBUFFERS: requested 1, got %d\n", value);
-        SDL_GL_GetWindowAttribute(state->windows[0],
-                                  SDL_GL_MULTISAMPLESAMPLES, &value);
+        SDL_GL_GetAttribute(SDL_GL_MULTISAMPLESAMPLES, &value);
         printf("SDL_GL_MULTISAMPLESAMPLES: requested %d, got %d\n", fsaa,
                value);
     }
     if (accel) {
-        SDL_GL_GetWindowAttribute(state->windows[0],
-                                  SDL_GL_ACCELERATED_VISUAL, &value);
+        SDL_GL_GetAttribute(SDL_GL_ACCELERATED_VISUAL, &value);
         printf("SDL_GL_ACCELERATED_VISUAL: requested 1, got %d\n", value);
     }