Mercurial > sdl-ios-xcode
diff src/video/win32/SDL_win32opengl.h @ 1936:83946ee0ff1f
Implemented OpenGL support on Mac OS X
The OpenGL renderer works without changes, yay! :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Tue, 25 Jul 2006 06:22:42 +0000 |
parents | 83420da906a5 |
children | 420716272158 |
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--- a/src/video/win32/SDL_win32opengl.h Mon Jul 24 23:30:14 2006 +0000 +++ b/src/video/win32/SDL_win32opengl.h Tue Jul 25 06:22:42 2006 +0000 @@ -55,8 +55,6 @@ extern void *WIN_GL_GetProcAddress(_THIS, const char *proc); extern int WIN_GL_SetupWindow(_THIS, SDL_Window * window); extern void WIN_GL_CleanupWindow(_THIS, SDL_Window * window); -extern int WIN_GL_GetWindowAttribute(_THIS, SDL_Window * window, - SDL_GLattr attrib, int *value); extern SDL_GLContext WIN_GL_CreateContext(_THIS, SDL_Window * window); extern int WIN_GL_MakeCurrent(_THIS, SDL_Window * window, SDL_GLContext context);