diff src/video/cocoa/SDL_cocoaopengl.h @ 1936:83946ee0ff1f

Implemented OpenGL support on Mac OS X The OpenGL renderer works without changes, yay! :)
author Sam Lantinga <slouken@libsdl.org>
date Tue, 25 Jul 2006 06:22:42 +0000
parents
children 420716272158
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/src/video/cocoa/SDL_cocoaopengl.h	Tue Jul 25 06:22:42 2006 +0000
@@ -0,0 +1,51 @@
+/*
+    SDL - Simple DirectMedia Layer
+    Copyright (C) 1997-2006 Sam Lantinga
+
+    This library is free software; you can redistribute it and/or
+    modify it under the terms of the GNU Lesser General Public
+    License as published by the Free Software Foundation; either
+    version 2.1 of the License, or (at your option) any later version.
+
+    This library is distributed in the hope that it will be useful,
+    but WITHOUT ANY WARRANTY; without even the implied warranty of
+    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
+    Lesser General Public License for more details.
+
+    You should have received a copy of the GNU Lesser General Public
+    License along with this library; if not, write to the Free Software
+    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
+
+    Sam Lantinga
+    slouken@libsdl.org
+*/
+#include "SDL_config.h"
+
+#ifndef _SDL_cocoaopengl_h
+#define _SDL_cocoaopengl_h
+
+#if SDL_VIDEO_OPENGL
+
+struct SDL_GLDriverData
+{
+    int initialized;
+};
+
+/* OpenGL functions */
+extern int Cocoa_GL_LoadLibrary(_THIS, const char *path);
+extern void *Cocoa_GL_GetProcAddress(_THIS, const char *proc);
+extern int Cocoa_GL_SetupWindow(_THIS, SDL_Window * window);
+extern void Cocoa_GL_CleanupWindow(_THIS, SDL_Window * window);
+extern SDL_GLContext Cocoa_GL_CreateContext(_THIS, SDL_Window * window);
+extern int Cocoa_GL_MakeCurrent(_THIS, SDL_Window * window,
+                                SDL_GLContext context);
+extern int Cocoa_GL_SetSwapInterval(_THIS, int interval);
+extern int Cocoa_GL_GetSwapInterval(_THIS);
+extern void Cocoa_GL_SwapWindow(_THIS, SDL_Window * window);
+extern void Cocoa_GL_DeleteContext(_THIS, SDL_GLContext context);
+
+#endif /* SDL_VIDEO_OPENGL */
+
+#endif /* _SDL_cocoaopengl_h */
+
+/* vi: set ts=4 sw=4 expandtab: */