Mercurial > sdl-ios-xcode
diff src/SDL_compat.c @ 4762:833a225613e2
Cleanup from the Android commit
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 22 Aug 2010 12:35:34 -0700 |
parents | 1f7ad083fd3c |
children | 518d1679d2d0 |
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--- a/src/SDL_compat.c Sun Aug 22 12:23:55 2010 -0700 +++ b/src/SDL_compat.c Sun Aug 22 12:35:34 2010 -0700 @@ -639,29 +639,18 @@ /* If we're in OpenGL mode, just create a stub surface and we're done! */ if (flags & SDL_OPENGL) { - - printf("1\n"); - SDL_VideoContext = SDL_GL_CreateContext(SDL_VideoWindow); if (!SDL_VideoContext) { return NULL; } - - - printf("2\n"); - if (SDL_GL_MakeCurrent(SDL_VideoWindow, SDL_VideoContext) < 0) { return NULL; } - - printf("3\n"); SDL_VideoSurface = SDL_CreateRGBSurfaceFrom(NULL, width, height, bpp, 0, 0, 0, 0, 0); if (!SDL_VideoSurface) { return NULL; } - - printf("4\n"); SDL_VideoSurface->flags |= surface_flags; SDL_PublicSurface = SDL_VideoSurface; return SDL_PublicSurface;